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🌵 Escape Thorns For Brainrots

🌵 Escape Thorns For Brainrots

A Roblox experience owned by Brainrot Nexus Studios.

TycoonENbrainrottycoonobby

Description (written by the developer; not a statement by this register)

🌿 Escape deadly thorn-filled paths! 🧠 Collect rare & mutated Brainrots! 📦 Store them in your base or sell for cash! ⚡ Upgrade speed, carry, value & power! 🛒 Buy boosts and progress faster! ♻️ Rebirth for stronger bonuses & new content! ⛏️ Mine for extra rewards! 🛌 Earn AFK rewards and invite bonuses! 🎰 Spin the wheel and redeem codes! 🎉 Join live events like Server Luck, Brainrot Spawn, Taco, 67, Speed & Money! 🏆 Climb Speed & Cash leaderboards! 🤝 Steal, grab, switch slots & become OP! 🎁 INGAME REDEEM CODES: Make sure you copy the code exactly as it is Welcome Beginner 🎁 Limited Time Ingame Codes: Jackpot Limited 👍 Like the game for updates! 🌐 Join our group for rewards & boosts! 📢 Follow our socials for news & sneak peeks!

Last updated by the developer 18 Aug 2026, 16:27 UTC.

0
playing (measured 23 Aug 2026, 13:15 UTC)
2,355
lifetime visits
25%
liked (2 👍 / 6 👎)
199
favourites (84.5 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Pro Pack
67 R$
Double Cash
49 R$
Double Speed
49 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,921 · 0.00% win
You met a developer · social37 · 0.00% win
Meet the Owner · social1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

25292723 August 2026 — 29 % liked2 September 2026 — 25 % liked23 August 20262 September 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0625-4
23 Aug 2026, 18:1829first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.