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Collect My Squishy! πŸ₯Ÿ[UPDATE]

Collect My Squishy! πŸ₯Ÿ[UPDATE]

A Roblox experience owned by Rift Lab.

TycoonENsquishy collectionfusion mechanicskawaii theme

Description (written by the developer; not a statement by this register)

πŸ₯Ÿ Welcome to Collect My Squishy! ✨ NEW UPDATE v1.8 ✨ πŸ”₯ FUSION CHAMBER β€” fuse 3 squishies into Gold, Diamond or RAINBOW tiers (up to Γ—15 revenue!) 🎁 LUCKY BLOCK SHOP β€” 3 tiers, buy with coins or Robux πŸ‘Ή GIANT LUCKY BLOCK β€” slap together for massive squishy drops! Buy Dumpling Boxes, hatch your squishies and build the rarest kawaii collection! 🐣 9 rarities to unlock β€” Common β†’ ultimate OG πŸ’° Your squishies generate Coins passively βœ‚οΈ Cut them for Rubies… or keep them for income! βœ‹ Steal squishies from other players πŸ›‘οΈ Lock your base for 60s to block thieves πŸ’» Supports Desktop, Mobile and Tablet players Start your collection and chase the rarest pulls! Tags: Squishy, Dumpling, Brainrot, Memes, Cute, Kawaii, Collect, Pets, Hatch, Box, Lucky, LuckyBlock, Fusion, Rainbow, Tier, Boss, Giant, Event, Steal, PvP, Tycoon, Simulator, Base, Rebirth, Friends, Fun

Last updated by the developer 10 Jun 2026, 22:01 UTC.

0
playing (measured 13 Sept 2026, 01:33 UTC)
125,266
lifetime visits
76%
liked (169 πŸ‘ / 54 πŸ‘Ž)
671
favourites (5.4 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Hatch Β· collection47,269 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.