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[UPD 9] The Everything Factory

[UPD 9] The Everything Factory

A Roblox experience owned by Ghosdeeri Digital.

TycoonENtycoonconveyor beltmutation mechanics

[UPD 9] The Everything Factory is a tycoon experience created on 2026-04-24. It currently has 72 players online and 4,963,182 lifetime visits. The game holds 47,936 favorites and maintains a 93% like percentage. Players build setups using conveyor belts, upgrade items, and utilize rebirth mechanics to retain progress.

Description (written by the developer; not a statement by this register)

[NEW] Boosts every weekend at 12:00 and 23:00 UTC Sat + Sun! Build a tycoon from a moving conveyor! Buy rare items off your conveyor belt and upgrade your setup. Like the game and join the group for +25% mutation luck! 🏭 Drop ores, upgrade, sell 🎰 Grab rare items off your belt 🔨 Use the Auto Build button to build a whole setup! ✨ Roll mutations for stronger items ⭐ Rebirth to keep your best items and upgrade your stats ⏰ Earn cash and gems whilst offline! Use code 'everythingfactory' for a quick start! Check the update log in-game for codes! New code at 25K likes ❤️ 💎 Premium users earn +10% bonus gems! 💎 Made by @skizol and @greatkirby22 This game is still early in development. If you encounter bugs or have suggestions please let us know in the group forum!

Last updated by the developer 8 Aug 2026, 18:41 UTC.

72
playing (measured 10 Aug 2026, 14:46 UTC)
4,963,182
lifetime visits
93%
liked (24,549 👍 / 1,956 👎)
48,167
favourites (9.7 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:46100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Mutation Luck
400 R$
Double Stardust
300 R$
Auto Collect
250 R$
Extra Scrap
200 R$
Extra Permanent
200 R$
Extra Gems
150 R$
Extra Cash
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ING · other616,869 · 100.0% win
FACTORY · other616,861 · 100.0% win
THI · other616,812 · 100.0% win
RY · other616,803 · 100.0% win
EVE · other616,772 · 100.0% win
THE · other616,725 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked2 November 2026 — 93 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:5293no change
23 Oct 2026, 01:5193no change
13 Oct 2026, 01:5093no change
3 Oct 2026, 01:5093no change
23 Sept 2026, 01:4893no change
13 Sept 2026, 01:4893no change
3 Sept 2026, 01:3893no change
24 Aug 2026, 01:3893no change
14 Aug 2026, 01:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.