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[UPD 9] The Everything Factory

[UPD 9] The Everything Factory

A Roblox experience owned by Ghosdeeri Digital.

TycoonENtycoonconveyor beltmutation mechanics

[UPD 9] The Everything Factory is a tycoon experience created on 2026-04-24. It currently has 72 players online and 4,963,182 lifetime visits. The game holds 47,936 favorites and maintains a 93% like percentage. Players build setups using conveyor belts, upgrade items, and utilize rebirth mechanics to retain progress.

Description (written by the developer; not a statement by this register)

[NEW] Boosts every weekend at 12:00 and 23:00 UTC Sat + Sun! Build a tycoon from a moving conveyor! Buy rare items off your conveyor belt and upgrade your setup. Like the game and join the group for +25% mutation luck! 🏭 Drop ores, upgrade, sell 🎰 Grab rare items off your belt 🔨 Use the Auto Build button to build a whole setup! ✨ Roll mutations for stronger items ⭐ Rebirth to keep your best items and upgrade your stats ⏰ Earn cash and gems whilst offline! Use code 'everythingfactory' for a quick start! Check the update log in-game for codes! New code at 25K likes ❤️ 💎 Premium users earn +10% bonus gems! 💎 Made by @skizol and @greatkirby22 This game is still early in development. If you encounter bugs or have suggestions please let us know in the group forum!

Last updated by the developer 8 Aug 2026, 18:41 UTC.

72
playing (measured 10 Aug 2026, 14:46 UTC)
4,963,182
lifetime visits
93%
liked (24,297 👍 / 1,926 👎)
48,146
favourites (9.7 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:46100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Mutation Luck
400 R$
Double Stardust
300 R$
Auto Collect
250 R$
Extra Scrap
200 R$
Extra Permanent
200 R$
Extra Gems
150 R$
Extra Cash
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ING · other598,963 · 100.0% win
FACTORY · other598,958 · 100.0% win
THI · other598,901 · 100.0% win
RY · other598,893 · 100.0% win
EVE · other598,861 · 100.0% win
THE · other598,831 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3893no change
24 Aug 2026, 01:3893no change
14 Aug 2026, 01:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.