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[FREE UGC ]  EASY OBBY: Pirate Island Obby

[FREE UGC ] EASY OBBY: Pirate Island Obby

A Roblox experience owned by Pillkas.

ObbyENPirateJump or ExplodeParkour

Description (written by the developer; not a statement by this register)

💥 If you stop jumping... YOU EXPLODE! 💥 🏴‍☠️ Welcome to JUMP OR EXPLODE: Pirate Island Obby 🌴 Run, jump, and survive through a fun pirate-themed obby with 24 checkpoints! ⚠️ Keep jumping at all times or BOOM! 🎯 Easy and fun gameplay for everyone 🏝️ Explore colorful pirate islands 🏁 Reach the end and beat the challenge! 👍 Like & Favorite the game for more updates! 🔥 Keywords: Obby, Easy Obby, Fun Obby, Pirate Obby, Jump Challenge, Parkour, Escape, Roblox Obby, Mega Easy Obby, Troll Obby, Adventure Obby, Rainbow Obby, Pirate Island, Explode Challenge, Jumping Game, Funny Obby, Obstacle Course

Last updated by the developer 26 Jul 2026, 14:47 UTC.

0
playing (measured 11 Aug 2026, 02:04 UTC)
33,371
lifetime visits
91%
liked (646 👍 / 63 👎)
365
favourites (10.9 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
399 R$
X2 Tokens [PERMANENT]
100 R$
Pet Master
50 R$
VIP
19 R$
Rainbow Trail
9 R$
Speed Boost
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Jump Or Explode Obby · welcome12,876 · 100.0% win
Starter Player · welcome2,791 · 0.00% win
Advanced Player · other1,606 · 0.00% win
Pro Player · other1,058 · 0.00% win
YOU ARE A LEGEND! · other762 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:1791no change
16 Aug 2026, 03:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.