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[REWORK] Zombies sangrientos 🧟

[REWORK] Zombies sangrientos 🧟

A Roblox experience owned by rpertos studio team.

HorrorESzombieshorrorsurvival

Description (written by the developer; not a statement by this register)

Zombies sangrientos 🧟 Creado por: Joelsuperbrother Editado por: Joelsuperbrother y Arturo03amongus

Last updated by the developer 30 Aug 2026, 13:58 UTC.

0
playing (measured 30 Aug 2026, 23:21 UTC)
1,320
lifetime visits
82%
liked (9 👍 / 2 👎)
8
favourites (6.1 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 23:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
30 R$
Bloxy Cola Extra
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22 · 0.00% win
Summer 2026 · other15 · 0.00% win
Zombie Survivor · progression6 · 0.00% win
Zombie Mansion · progression6 · 0.00% win
Halloween 2026 Skin Award · collection6 · 0.00% win
The Hunt: Roblox 20 · social4 · 0.00% win
Party Night · progression4 · 0.00% win
Party Visits · social4 · 0.00% win
Summer Night · progression3 · 0.00% win
Fall Night · progression3 · 0.00% win
John Doe · other3 · 0.00% win
Halloween 2026 Skin Award · collection3 · 0.00% win
Terrible Night · progression3 · 0.00% win
Spooky Night · progression3 · 0.00% win
Bloody Mansion · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80828130 August 2026 — 80 % liked29 September 2026 — 82 % liked30 August 202629 September 2026
2 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 23:2282+2
30 Aug 2026, 23:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.