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Get Health for Brainrots

Get Health for Brainrots

A Roblox experience owned by ActiveGameStudios.

TycoonENincrementalbrainrotoffline-earning

Description (written by the developer; not a statement by this register)

Welcome to +1 Health for Brainrots! ❤️ Upgrade your health to grow stronger and unlock new areas 💪 Upgrade your Brainrots to earn more health faster 💸 Upgrade your base to unlock more slots and boosts 🏗️ Your Brainrots keep earning health even while offline 💤 Like the game and join the group for a FREE Brainrot 👍🎁

Last updated by the developer 19 Jun 2026, 16:17 UTC.

35
playing (measured 10 Aug 2026, 14:04 UTC)
239,819
lifetime visits
84%
liked (965 👍 / 184 👎)
14,258
favourites (59.5 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Health Boost
249 R$
Double Cash
149 R$
Health Boost
99 R$
VIP
99 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

838483.515 August 2026 — 83 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked14 October 2026 — 84 % liked15 August 202614 October 2026
6 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 07:2184no change
24 Sept 2026, 07:1984no change
14 Sept 2026, 05:0984no change
4 Sept 2026, 05:0584no change
25 Aug 2026, 03:1784+1
15 Aug 2026, 03:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.