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[🚦] Working in Thai Police Fence

[🚦] Working in Thai Police Fence

A Roblox experience owned by 1Pakung Games.

RoleplayENpolice roleplaycareer progressionthai culture

Description (written by the developer; not a statement by this register)

✨ Experience authentic Thai Police roleplay at its finest. Carry out duties, complete missions, and build your career within the force. 🎯 What you'll find: - 👮‍♂️ A structured training and promotion system - 🚓 Realistic Thai police roleplay and operations - 🏛️ Comprehensive departments and organizational structures 👍 If you enjoy this game, don't forget to leave a Like ⭐ and add it to your Favorites! Your support helps motivate the development team. 🔗 Special Thanks Vehicle System by KCI: (https://www.roblox.com/communities/7107817) 🛠️ Found a bug or have a suggestion? Feel free to contact the development team at any time!

Last updated by the developer 10 Aug 2026, 21:54 UTC.

4
playing (measured 10 Aug 2026, 22:21 UTC)
23,583
lifetime visits
81%
liked (62 👍 / 15 👎)
1,959
favourites (83.1 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🚲เร็วแรง] Bike
239 R$
[📻ติดหลัง] Boombox Backpack
159 R$
[💰สนับสนุน] ระดมทุน
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Working in Thai Police · welcome5,501 · 48.0% win
Police Recruit Training Graduate · progression1,092 · 17.5% win
Airborne Course · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81878416 August 2026 — 85 % liked5 September 2026 — 86 % liked15 September 2026 — 87 % liked25 September 2026 — 87 % liked5 October 2026 — 86 % liked15 October 2026 — 84 % liked25 October 2026 — 81 % liked16 August 202625 October 2026
7 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 09:0181-3
15 Oct 2026, 09:0084-2
5 Oct 2026, 08:5386-1
25 Sept 2026, 08:5287no change
15 Sept 2026, 07:3587+1
5 Sept 2026, 07:3486+1
16 Aug 2026, 07:3385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.