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⛏️Cart & Mine for Brainrots!

⛏️Cart & Mine for Brainrots!

A Roblox experience owned by Tun Tun Games.

TycoonENminingbrainrotupgrade

Description (written by the developer; not a statement by this register)

What brainrots are hiding deep in the mines?👀 ⛏ Unlock powerful new pickaxes! 🛒 Upgrade your cart speed and zoom through the tunnels! ✨ Mine rare and mutated brainrots — Golden, Diamond, Galaxy, Rainbow! To report a problem go to our Discord Community❗ If you're having fun, don't forget to ⭐ favorite the game :D

Last updated by the developer 1 Jul 2026, 03:51 UTC.

3
playing (measured 10 Aug 2026, 15:45 UTC)
436,407
lifetime visits
87%
liked (692 👍 / 100 👎)
28,899
favourites (66.2 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Pickaxe
299 R$
VIP
99 R$
2x Cash
99 R$
2x Speed
99 R$
Secret Pack
79 R$
67 Pickaxe
67 R$
Rainbow 67!
67 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome246,975 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:2287no change
14 Aug 2026, 22:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.