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AFTERLIGHT

AFTERLIGHT

A Roblox experience owned by GHG FAMS.

Social & hangoutENsocial hangoutphotographymusic

Description (written by the developer; not a statement by this register)

🔥 Good Vibes • Great Music • Amazing Photos • Endless Memories

Last updated by the developer 5 Aug 2026, 10:01 UTC.

88
playing (measured 10 Aug 2026, 22:20 UTC)
7,148
lifetime visits
95%
liked (227 👍 / 13 👎)
87
favourites (12.2 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
50 R$
VIP
25 R$
RobuxGun
15 R$
Tittle
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

93959417 August 2026 — 95 % liked27 August 2026 — 93 % liked6 September 2026 — 93 % liked16 September 2026 — 93 % liked26 September 2026 — 93 % liked6 October 2026 — 95 % liked17 August 20266 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 17:4795+2
26 Sept 2026, 17:4693no change
16 Sept 2026, 16:0893no change
6 Sept 2026, 16:0593no change
27 Aug 2026, 16:0293-2
17 Aug 2026, 15:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.