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[UPD] WordRush: Battle Royale

[UPD] WordRush: Battle Royale

A Roblox experience owned by MoonBug Games.

PuzzleENword searchbattle royalecompetitive

Description (written by the developer; not a statement by this register)

⚔️ WordRush: Battle Royale Race to find hidden words before time runs out — but you're not alone. 8 players enter, one survives. [UPDATE] Daily challenges have been added! Complete them all for a special reward! 🔍 Find each given word fast on an 8×8 grid. Run out of time and you lose a life. Lose all 3 lives and you're eliminated. ⚡ Grab power-ups mid-game — reset your timer, skip tough words, reveal letters, or shield yourself from attacks. Or go offensive: freeze, scramble, and blackout your opponents' grids. 🏆 Climb the ranks from Unranked to Champion across competitive seasons. 🎨 Customize everything — player cards, card effects, word highlighters, and titles. Earn gems to unlock legendary cosmetics with unique particle effects, animations, and more. 🎮 Solo Mode — practice at your own pace and see how long you can survive. At the moment, WordRush is only available in English. We apologize!

Last updated by the developer 5 May 2026, 04:56 UTC.

0
playing (measured 11 Aug 2026, 05:20 UTC)
70,904
lifetime visits
81%
liked (206 👍 / 47 👎)
562
favourites (7.9 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Supporter Bundle
299 R$
10% Gem Boost
149 R$
10% XP Boost
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

818281.515 August 2026 — 82 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3881-1
15 Aug 2026, 14:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.