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πŸ’₯ SMACK A LUCKYBLOCK! πŸ’₯

πŸ’₯ SMACK A LUCKYBLOCK! πŸ’₯

A Roblox experience owned by TEAM TRI UNITY.

SimulatorENLucky BlockIdle/ClickerPvP

Description (written by the developer; not a statement by this register)

πŸ’₯ SMACK A LUCKYBLOCK! πŸ’₯ Smack lucky blocks HARD β€” the further they fly, the RARER the brainrot inside! Build your army, earn millions, become the #1 slapper! 🧠 ⚑ Smack blocks β†’ reveal brainrots β†’ place them for passive CASH β†’ train your power β†’ REBIRTH! 🌈 10 rarities (Common β†’ OG) + Gold/Diamond/Galaxy/Lava/Rainbow mutations 🧬 Gene Lab: spin 7 races with real powers β€” 1 FREE spin daily! πŸ‘‹ Slap PvP: knock brainrots out of players' hands (only Gorilla survives! 🦍) 🀝 Trade brainrots with friends 🌠 Live events: Meteor Showers β˜„οΈ β€’ Astro 🌌 β€’ Chaos = BRAINROT GOD ⚑ πŸŽ‰ Auras β€’ Speed β€’ Daily Rewards β€’ Limited Stock β€’ Offline Earnings β€’ Leaderboards 🎟️ 2x Cash β€’ 2x Luck β€’ Magnet β€’ VIP + Premium brainrots! πŸ‘ LIKE & ⭐ FAVORITE β€’ πŸ’¬ Use CODES for free rewards!

Last updated by the developer 10 Aug 2026, 15:43 UTC.

0
playing (measured 13 Aug 2026, 01:22 UTC)
3,341
lifetime visits
90%
liked (65 πŸ‘ / 7 πŸ‘Ž)
15
favourites (4.5 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Electric Slapper
599 R$
Magnet
500 R$
VIP
499 R$
Spiked Mace
380 R$
2x Mutation
350 R$
2x cash
350 R$
2x meteor
320 R$
2x luck
300 R$
Fantasy Key
299 R$
Crystal Key
230 R$
Machete
160 R$
Spiked Baseball Bat
110 R$
Batoe
70 R$
Wooden Carved Club
35 R$
Cartoon Sandal
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome333 Β· 0.00% win
First Rebirth Β· progression57 Β· 0.00% win
Millionaire Β· other55 Β· 0.00% win
OG! Β· collection22 Β· 0.00% win
Trillionaire Β· progression20 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929118 August 2026 β€” 92 % liked28 August 2026 β€” 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:4890-2
18 Aug 2026, 07:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.