π₯ SMACK A LUCKYBLOCK! π₯
A Roblox experience owned by TEAM TRI UNITY.
SimulatorENLucky BlockIdle/ClickerPvP
Description (written by the developer; not a statement by this register)
π₯ SMACK A LUCKYBLOCK! π₯ Smack lucky blocks HARD β the further they fly, the RARER the brainrot inside! Build your army, earn millions, become the #1 slapper! π§ β‘ Smack blocks β reveal brainrots β place them for passive CASH β train your power β REBIRTH! π 10 rarities (Common β OG) + Gold/Diamond/Galaxy/Lava/Rainbow mutations 𧬠Gene Lab: spin 7 races with real powers β 1 FREE spin daily! π Slap PvP: knock brainrots out of players' hands (only Gorilla survives! π¦) π€ Trade brainrots with friends π Live events: Meteor Showers βοΈ β’ Astro π β’ Chaos = BRAINROT GOD β‘ π Auras β’ Speed β’ Daily Rewards β’ Limited Stock β’ Offline Earnings β’ Leaderboards ποΈ 2x Cash β’ 2x Luck β’ Magnet β’ VIP + Premium brainrots! π LIKE & β FAVORITE β’ π¬ Use CODES for free rewards!
Last updated by the developer 10 Aug 2026, 15:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 01:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 07:48 | 90 | -2 |
| 18 Aug 2026, 07:46 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.