Kick for Devil Fruits
A Roblox experience owned by Infinite Play Co..
SimulatorENLucky BlockAnimeIdle/Earn
Kick for Devil Fruits is a simulator experience created on 2026-04-25. It currently has 114 players online. The game has accumulated 3,207,876 lifetime visits and 174,962 favorites. User engagement metrics show a 96% like percentage. The title focuses on kicking mechanics and fruit collection within the simulator genre.
Description (written by the developer; not a statement by this register)
🥊 Kick a Lucky Block! 💥 🍎 Kick the lucky block & Roll an Anime Fruit! 🌊 Survive the tsunami that you've triggered! 🏡 Place the collected fruits on your plot to earn money! ⚡ Buy weights and train your legs to kick further! 💸Fruits Earn Offline! Come back every Day! 🏆 Thank you for playing! Like and favorite if you enjoy the game!
Last updated by the developer 21 Aug 2026, 17:02 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 47 | -98 |
| 10 Aug 2026, 14:33 | 145 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:23 | 96 | no change |
| 21 Aug 2026, 20:54 | 96 | no change |
| 14 Aug 2026, 05:23 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.