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Kick for Devil Fruits

Kick for Devil Fruits

A Roblox experience owned by Infinite Play Co..

SimulatorENLucky BlockAnimeIdle/Earn

Kick for Devil Fruits is a simulator experience created on 2026-04-25. It currently has 114 players online. The game has accumulated 3,207,876 lifetime visits and 174,962 favorites. User engagement metrics show a 96% like percentage. The title focuses on kicking mechanics and fruit collection within the simulator genre.

Description (written by the developer; not a statement by this register)

🥊 Kick a Lucky Block! 💥 🍎 Kick the lucky block & Roll an Anime Fruit! 🌊 Survive the tsunami that you've triggered! 🏡 Place the collected fruits on your plot to earn money! ⚡ Buy weights and train your legs to kick further! 💸Fruits Earn Offline! Come back every Day! 🏆 Thank you for playing! Like and favorite if you enjoy the game!

Last updated by the developer 21 Aug 2026, 17:02 UTC.

47
playing (measured 21 Aug 2026, 20:54 UTC)
3,253,188
lifetime visits
96%
liked (12,328 👍 / 466 👎)
208,931
favourites (64.2 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

471459610 August 2026 — 145 players21 August 2026 — 47 players10 August 202621 August 2026
2 measurements spanning 11 days, net -98. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–160 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5447-98
10 Aug 2026, 14:33145first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+15 Premium BattlePass
499 R$
X2 Range
399 R$
Always Perfect
199 R$
X2 Power
199 R$
+5 Premium SeasonPass
199 R$
X2 Luck
149 R$
VIP
129 R$
X2 Money
99 R$
Pro Pack
49 R$
Starter pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👑Welcome! · welcome1,362,964 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked21 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3396no change
13 Oct 2026, 05:3296no change
3 Oct 2026, 05:3296no change
23 Sept 2026, 05:3196no change
13 Sept 2026, 05:3196no change
3 Sept 2026, 05:3096no change
24 Aug 2026, 05:2396no change
21 Aug 2026, 20:5496no change
14 Aug 2026, 05:2396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.