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🏃ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR

🏃ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR

A Roblox experience owned by Techno Obbys.

HorrorENhorrorstealthhello neighbor

🏃ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR is a horror experience created on 2019-01-26. It has accumulated 2,621,596 lifetime visits and 3,511 favorites. The current player count is 0. The experience holds a 91% like percentage.

Description (written by the developer; not a statement by this register)

ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR ESCAPE HELLO NEIGHBOR

Last updated by the developer 24 Oct 2019, 06:42 UTC.

0
playing (measured 10 Aug 2026, 23:06 UTC)
2,621,596
lifetime visits
91%
liked (12,330 👍 / 1,207 👎)
3,511
favourites (1.3 per 1k visits)
26 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0491no change
14 Aug 2026, 07:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.