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[Update] Storm's Incremental Simulator

[Update] Storm's Incremental Simulator

A Roblox experience owned by 4 Braincells Studios.

SimulatorENincrementalsimulatorrebirth

Description (written by the developer; not a statement by this register)

Welcome to Storm's Incremental Simulator! Latest Update [Update 0.6]: Added Rebirth Shop Added a construction site model for unfinished work Added datasave for rebirth shop Revamped multi,add,rebirth and time buttons Changed up rebirth costs so its fair for F2P players Made the skip button in the loading screen bigger Fixed the bug where when you load in your character doesn't move Fixed guis taking up space on the mobile screen Added a pulse VFX for when you step on a button Fixed Rebirth 2 not working at all Nerfed Prices of rebirths Fixed multiplier and money per second breakdown not showing the correct information Added a popup notification on the arrow and profile gui's for when you unlock an achievement Fixed the VFX of when you touch the time upgrade button Cleaned up the profile gui and made it so it hides other menus when you press on a gui Added offline earning (f2p max is 30 minutes) Disabled emotes Fixed the notification popup for the achievements showing

Last updated by the developer 17 Aug 2026, 22:38 UTC.

0
playing (measured 18 Aug 2026, 04:01 UTC)
1,275
lifetime visits
100%
liked (11 👍 / 0 👎)
9
favourites (7.1 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

thanks twin
2,000 R$
thank you
1,000 R$
Custom Music
100 R$
x2 Money
99 R$
x2 Speed
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.