[Update] Storm's Incremental Simulator
A Roblox experience owned by 4 Braincells Studios.
SimulatorENincrementalsimulatorrebirth
Description (written by the developer; not a statement by this register)
Welcome to Storm's Incremental Simulator! Latest Update [Update 0.6]: Added Rebirth Shop Added a construction site model for unfinished work Added datasave for rebirth shop Revamped multi,add,rebirth and time buttons Changed up rebirth costs so its fair for F2P players Made the skip button in the loading screen bigger Fixed the bug where when you load in your character doesn't move Fixed guis taking up space on the mobile screen Added a pulse VFX for when you step on a button Fixed Rebirth 2 not working at all Nerfed Prices of rebirths Fixed multiplier and money per second breakdown not showing the correct information Added a popup notification on the arrow and profile gui's for when you unlock an achievement Fixed the VFX of when you touch the time upgrade button Cleaned up the profile gui and made it so it hides other menus when you press on a gui Added offline earning (f2p max is 30 minutes) Disabled emotes Fixed the notification popup for the achievements showing
Last updated by the developer 17 Aug 2026, 22:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 04:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.