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+1 Speed Phonk Dash [♾️AURA♾️]

+1 Speed Phonk Dash [♾️AURA♾️]

A Roblox experience owned by Unlimited Royalty Games.

ObbyENspeedrunparkourmultiplayer

Description (written by the developer; not a statement by this register)

🎵 Dash into +1 Speed Phonk Dash [♾️AURA♾️]! ⚡ Gain speed with every move you make 🏃 Hit the treadmills or sprint across the map to build momentum 🔥 Stack insane multipliers and boost your power 👥 Compete against friends and other players 🌍 Climb the ranks and prove you’re the fastest alive 🚧 Dont fall into the lava or its game over ❗Every 1000 likes the game gets a big update! 👍 Don’t forget to like the game and join the group for updates! 🔑 Tags: Speed, Keyboard, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun

Last updated by the developer 18 May 2026, 01:28 UTC.

0
playing (measured 2 Sept 2026, 12:02 UTC)
926
lifetime visits
100%
liked (6 👍 / 0 👎)
14
favourites (15.1 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 12:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Phonk Treadmill [OP]
999 R$
Rainbow Trail [OP]
799 R$
Phonk Trail
699 R$
Godly Trail
499 R$
Diamond Treadmill
299 R$
Legendary Trail
199 R$
Happy Birthday Triple T!
199 R$
Gold Treadmill
99 R$
Premium Trail
99 R$
VIP trail
75 R$
Basic Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome637 · 0.00% win
Found the hidden tungtung! · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.