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Eboy Egirl Outfits

Eboy Egirl Outfits

A Roblox experience owned by Jacku Developments.

Fighting & PvPENAvatar CustomizationFashion ShopAesthetic Trends

Description (written by the developer; not a statement by this register)

🤍 Eboy & Egirl Outfits for Ideas and Purchase, enjoy! :) 🛒 All items purchased in-game will remain in your Roblox inventory and can be used across all experiences. ✨ New outfits are added regularly to keep the style fresh. 💬 Need one of your UGC items or outfits removed? Contact the owner anytime. 👍 If you enjoy the game, please consider leaving a like to support us. Tags: Clothing, Outfit Ideas, R6 Outfits, Male Outfits, Female Outfits, Fashion, Trends, Social, Friends, Creativity, Outfit Shop, Hair Combos, Hair Styles, Try On, Clothing Loader, Matching Fits, Avatar Customization, Aesthetic, Y2K, Grunge, Emo, Vkei, Evade, Da Hood, DH, Steal Fits, Headless Fits, R6 Avatars, Boy Avatars, Girl Avatars, Avatar Ideas, CyberY2K, DollhouseRP, Gothic, Mall, Home Store, Fashion Shop, Stylish

Last updated by the developer 27 Apr 2026, 15:15 UTC.

0
playing (measured 11 Aug 2026, 21:30 UTC)
2,769
lifetime visits
75%
liked (6 👍 / 2 👎)
331
favourites (119.5 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge · welcome2,363 · 0.00% win
1st Purchase Badge · other35 · 0.00% win
Meet The Owner Badge · social7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.