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[ASMR] Key Incremental!

[ASMR] Key Incremental!

A Roblox experience owned by Peak Alphaca Games.

SimulatorENincrementalclickerkeyboard

Description (written by the developer; not a statement by this register)

Welcome to Keyboard Incremental Simulator! [How To Play] • 👣 Step on Keyboard keys to earn cash and progress! • ⬆️ Buy upgrades to make more money faster! • 🤖 Purchase workers to press buttons for you automatically! • 🔄 Rebirth to reset your progress and unlock stronger upgrades! • 🌍 Unlock new areas with better rewards, new buttons! • 💰 Keep earning and growing as your workers help you progress! ⭐ Remember to Like the Game for new content! 📋 Follow for game updates! 📋

Last updated by the developer 18 Jul 2026, 07:01 UTC.

0
playing (measured 10 Aug 2026, 22:52 UTC)
96,542
lifetime visits
76%
liked (100 👍 / 31 👎)
1,096
favourites (11.4 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems
499 R$
x2 Rebirths
299 R$
x2 Coins
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Key Incremental! · welcome63,883 · 100.0% win
First Worker! · other40,812 · 100.0% win
Earn 1k Coins · collection19,779 · 100.0% win
Earn 25k Coins! · other15,370 · 100.0% win
First Rebirth! · progression9,884 · 90.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.515 August 2026 — 76 % liked14 September 2026 — 77 % liked24 September 2026 — 76 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 16:2176-1
14 Sept 2026, 13:0477+1
15 Aug 2026, 11:2276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.