[HOME] Where We Belong π«
A Roblox experience owned by ε (ASCERYN).
Social & hangoutENsocialrelaxationnature
Description (written by the developer; not a statement by this register)
[HOME] Where We Belong π« Not just a place, itβs where our stories begin. Welcome to HOME, a peaceful social experience where you can relax, explore, meet new people, and create meaningful memories together πΈ Walk beneath beautiful Sakura trees π» Explore colorful sunflower fields π£ Cast a line and enjoy peaceful fishing β¨οΈ Relax and unwind in the warm onsen π Visit the cozy cow farm π Watch beautiful sunsets by the sea π‘ Enjoy rides, fireworks, and scenic locations π¬ Meet, talk, and make new friends πΈ Discover beautiful places to capture your memories Come as you are. Bring your friends, meet someone new, or simply stay for a while. β¨ Meet β’ Connect β’ Belong β¨ Welcome HOME, where everyone has a place to belongπ
Last updated by the developer 29 Aug 2026, 20:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 21:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.