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[HOME] Where We Belong πŸ’«

[HOME] Where We Belong πŸ’«

A Roblox experience owned by 凛 (ASCERYN).

Social & hangoutENsocialrelaxationnature

Description (written by the developer; not a statement by this register)

[HOME] Where We Belong πŸ’« Not just a place, it’s where our stories begin. Welcome to HOME, a peaceful social experience where you can relax, explore, meet new people, and create meaningful memories together 🌸 Walk beneath beautiful Sakura trees 🌻 Explore colorful sunflower fields 🎣 Cast a line and enjoy peaceful fishing ♨️ Relax and unwind in the warm onsen πŸ„ Visit the cozy cow farm πŸŒ… Watch beautiful sunsets by the sea 🎑 Enjoy rides, fireworks, and scenic locations πŸ’¬ Meet, talk, and make new friends πŸ“Έ Discover beautiful places to capture your memories Come as you are. Bring your friends, meet someone new, or simply stay for a while. ✨ Meet β€’ Connect β€’ Belong ✨ Welcome HOME, where everyone has a place to belongπŸ’ž

Last updated by the developer 29 Aug 2026, 20:05 UTC.

0
playing (measured 2 Sept 2026, 21:21 UTC)
11,648
lifetime visits
91%
liked (62 πŸ‘ / 6 πŸ‘Ž)
40
favourites (3.4 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 21:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

UMBRELLA ROD
150 R$
KATANA ROD
120 R$
VVIP
100 R$
WINGS FOR FLY
100 R$
VIP
50 R$
BOUQET
20 R$
SCISSORS
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome home Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.