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[HOME] Where We Belong 💫

[HOME] Where We Belong 💫

A Roblox experience owned by 凛 (ASCERYN).

Social & hangoutENsocialrelaxationnature

Description (written by the developer; not a statement by this register)

[HOME] Where We Belong 💫 Not just a place, it’s where our stories begin. Welcome to HOME, a peaceful social experience where you can relax, explore, meet new people, and create meaningful memories together 🌸 Walk beneath beautiful Sakura trees 🌻 Explore colorful sunflower fields 🎣 Cast a line and enjoy peaceful fishing ♨️ Relax and unwind in the warm onsen 🐄 Visit the cozy cow farm 🌅 Watch beautiful sunsets by the sea 🎡 Enjoy rides, fireworks, and scenic locations 💬 Meet, talk, and make new friends 📸 Discover beautiful places to capture your memories Come as you are. Bring your friends, meet someone new, or simply stay for a while. ✨ Meet • Connect • Belong ✨ Welcome HOME, where everyone has a place to belong💞

Last updated by the developer 29 Aug 2026, 20:05 UTC.

0
playing (measured 2 Sept 2026, 21:21 UTC)
11,648
lifetime visits
88%
liked (191 👍 / 27 👎)
77
favourites (6.6 per 1k visits)
25 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 21:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UMBRELLA ROD
150 R$
KATANA ROD
120 R$
VVIP
100 R$
WINGS FOR FLY
100 R$
VIP
50 R$
BOUQET
20 R$
SCISSORS
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome home · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7991852 September 2026 — 91 % liked12 September 2026 — 79 % liked22 September 2026 — 87 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked882 September 202622 October 2026
6 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3388no change
12 Oct 2026, 21:3288no change
2 Oct 2026, 21:3188+1
22 Sept 2026, 21:3087+8
12 Sept 2026, 21:2379-12
2 Sept 2026, 21:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.