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Speared!

Speared!

A Roblox experience owned by Speared!Official.

Fighting & PvPENpvp arenaspear combatmultiplayer fighting

Description (written by the developer; not a statement by this register)

NEW CODE AT 100 LIKES! ⚔️ Throw, dodge, and dominate in a fast-paced spear arena where every flick of the wrist could be a kill — or your last. Outsmart your opponents with perfect timing, sharp aim, and the right ability for the moment. 🔥 Unlock 24+ unique abilities, collect legendary spear skins, and hunt down the rarest of all — the Void collection. Climb the leaderboard or just chill with friends across FFA, Team Deathmatch, and Elimination. 🏆 Vote on the next map after every match. Compete for kill streaks, win streaks, and bragging rights. The arena is yours. USE CODES - [RELEASE] AND [WELCOME] CONTROLS: THROW SPEAR - Left Click / R2 / Tap Screen BASH - Left Click (no spear) / R1 / Tap UI Button DASH - Q / L1 / Tap UI Button ABILITY - F / ButtonX / Tap UI Button SHIFTLOCK - Shift / Button-Y INVENTORY - B / Tap UI Button tags: pvp, spear, arena, fighting, multiplayer, abilities, skins, ffa, tdm, elimination, mobile, console, xbox, pc

Last updated by the developer 16 Aug 2026, 03:14 UTC.

0
playing (measured 29 Aug 2026, 20:00 UTC)
14,639
lifetime visits
60%
liked (38 👍 / 25 👎)
46
favourites (3.1 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Atlas Macro
1,000 R$
Scythe Bundle
399 R$
VIP
399 R$
2x XP
149 R$
2x Coins
99 R$
Fast Roll
99 R$
Double Votes
59 R$
EXCLUSIVE STARTER PACK
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

606160.529 August 2026 — 61 % liked18 September 2026 — 60 % liked29 August 202618 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 20:0160-1
29 Aug 2026, 20:0061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.