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[MOBILE📱!] Philippine National Police

[MOBILE📱!] Philippine National Police

A Roblox experience owned by The Philippine National Police | P:PNP.

RoleplayENpolice roleplaylaw enforcementsimulation

Description (written by the developer; not a statement by this register)

This game is fictitious and for role-play purposes only. Developers JaelynNxva - Project Lead, Programmer Atelier_RBLX - UI Design, Scripter krnyxNova - Gun System, Builder, VFX Credits: VenomSFX OzzyMagnus 👮🏻‍♀️ Interested in joining the Philippine National Police? Join the group below! https://www.roblox.com/communities/243777197/The-Philippine-National-Police-P-PNP#!/about 🔔 Follow for game updates! 𝐀𝐁𝐎𝐔𝐓 𝐔𝐒: We are The Philippine National Police! Enlist now and Become a Law Enforcement Officers as we develop "Service, Honor, Justice" as our core values. Be one of us now and to prevent and control crimes, to maintain peace and order.

Last updated by the developer 10 Aug 2026, 15:28 UTC.

37
playing (measured 10 Aug 2026, 23:00 UTC)
67,517
lifetime visits
79%
liked (374 👍 / 99 👎)
321
favourites (4.8 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
7,000 R$
Ultra VIP
5,999 R$
M110S
3,999 R$
Raider Pack
2,999 R$
AWM
2,999 R$
VIP
1,999 R$
Rank: Major
1,199 R$
Rank: Lieutenant
699 R$
Motorbike
399 R$
AK-47
399 R$
Rank: Senior Master Sergeant
399 R$
Rank: Corporal
299 R$
Glock
299 R$
Rainbow Tag
199 R$
Knife
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,599 · 71.6% win
Met the Owner! · social2,893 · 4.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767977.515 August 2026 — 76 % liked25 August 2026 — 79 % liked4 September 2026 — 78 % liked14 September 2026 — 78 % liked24 September 2026 — 78 % liked4 October 2026 — 78 % liked14 October 2026 — 79 % liked24 October 2026 — 79 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:2279no change
14 Oct 2026, 20:1779+1
4 Oct 2026, 20:1678no change
24 Sept 2026, 20:1578no change
14 Sept 2026, 16:3678no change
4 Sept 2026, 16:3578-1
25 Aug 2026, 15:4879+3
15 Aug 2026, 15:4776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.