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Where Mercy Ends

Where Mercy Ends

A Roblox experience owned by Dread Forge.

HorrorENhorrorescape roomalpha

Where Mercy Ends is a horror experience created on 2026-04-26. It currently has 122 players and 1,800,606 lifetime visits. The game holds a 92% like percentage and 35,559 favorites.

Description (written by the developer; not a statement by this register)

⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. Welcome to the trial, new subject, you have been chosen. Complete the objectives, unlock the exit, and escape before it's too late, or discover firsthand where mercy ends. 👍 Like the game if you enjoy it! WHERE MERCY ENDS IS STILL IN ALPHA, EXPECT BUGS

Last updated by the developer 16 Aug 2026, 08:18 UTC.

37
playing (measured 21 Aug 2026, 20:54 UTC)
1,859,179
lifetime visits
92%
liked (5,889 👍 / 478 👎)
37,694
favourites (20.3 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3712882.510 August 2026 — 128 players21 August 2026 — 37 players10 August 202621 August 2026
2 measurements spanning 11 days, net -91. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–142 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5437-91
10 Aug 2026, 14:05128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Extra Perk Slot
249 R$
Emote Pack 1
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Subject Selected · other1,129,581 · 52.7% win
Trial Survived · progression227,998 · 22.1% win
Eliminated by Mother Mercy · other183,099 · 11.9% win
Eliminated by Sister Sorrow · other162,459 · 9.1% win
Eliminated by Chuckles · other160,307 · 10.8% win
Eliminated by Caretaker · other158,521 · 14.7% win
Sister Sorrow · other4,827 · 0.00% win
Chuckles · other4,694 · 0.60% win
Mother Mercy · other4,507 · 1.1% win
Caretaker · other4,169 · 0.60% win
The First Subjects · other50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.514 August 2026 — 92 % liked21 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 93 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 93 % liked23 October 2026 — 92 % liked2 November 2026 — 92 % liked14 August 20262 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:0492no change
23 Oct 2026, 13:0392-1
13 Oct 2026, 13:0293+1
3 Oct 2026, 13:0192no change
23 Sept 2026, 13:0092-1
13 Sept 2026, 12:5093+1
3 Sept 2026, 12:4992no change
24 Aug 2026, 10:5292no change
21 Aug 2026, 20:5492no change
14 Aug 2026, 10:5292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.