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Subway Hell

Subway Hell

A Roblox experience owned by Last Turn Entertainment.

HorrorENhorrorsurvivalmovie-inspired

Description (written by the developer; not a statement by this register)

Welcome to Subway Hell! You are riding the subway... until something terrible happens. Fire, chaos, and darkness turn the tunnels into a nightmare. Do you have what it takes to survive? Update Log: > New Retail Store Located at the Park ------------------------------------------------------------------------------ Ragdoll: PC - R FreeCam: Shift + P ------------------------------------------------------------------------------ Credits: @planejanee15 (Juss) [Owner]: Audio, Scripting, Building and more... @paul_thepigeon4 (Paul) [Developer]: Tools, NPCs, Scripting, Building and more... @sirje (Mother Miranda) [Developer]: Lightning, Scripting, Building, and more... ------------------------------------------------------------------------------ All donations will help me with future games and updates! Game inspired by the movie ,,Knowing,,

Last updated by the developer 8 Aug 2026, 14:48 UTC.

14
playing (measured 10 Aug 2026, 20:03 UTC)
324,123
lifetime visits
74%
liked (558 👍 / 198 👎)
3,366
favourites (10.4 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
100 R$
Huge Donation
50 R$
Free Camera
40 R$
Crashing Train Access
30 R$
Medium Donation
20 R$
Small Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner · other1,487 · 1.5% win
Meet A Developer · other1,317 · 0.00% win
Witch's Candy Hunt · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.515 August 2026 — 73 % liked25 August 2026 — 74 % liked4 September 2026 — 73 % liked14 September 2026 — 74 % liked24 September 2026 — 74 % liked4 October 2026 — 74 % liked14 October 2026 — 74 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3574no change
14 Oct 2026, 04:3474no change
4 Oct 2026, 04:3374no change
24 Sept 2026, 04:3274no change
14 Sept 2026, 02:4874+1
4 Sept 2026, 02:4673-1
25 Aug 2026, 00:5074+1
15 Aug 2026, 00:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.