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Would You Rather: Outfit Making Tower 🛍️

Would You Rather: Outfit Making Tower 🛍️

A Roblox experience owned by LowQua Games.

RoleplayENfashiontower defensechoice-based

Would You Rather: Outfit Making Tower 🛍️ is a roleplay experience created on 2026-04-26. It has accumulated 4,569,787 lifetime visits and 377,313 favorites. Currently, 30 users are playing. The game holds a 59% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Outfit Tower! Pick a door. Build your fit. One level at a time 💅 Every choice shapes your look: ✨ glow up with fire hair, outfits & accessories 💀 or watch your drip get absolutely destroyed No two runs are the same — your style, your choices 🎲 Reach the top and prove your fashion sense is unmatched 👑 💗 Like the game + join the group for Free Slap Hand! Are you built for the drip… or are you flopping today? 🫦

Last updated by the developer 14 Jun 2026, 23:03 UTC.

30
playing (measured 10 Aug 2026, 14:38 UTC)
4,569,787
lifetime visits
65%
liked (1,513 👍 / 824 👎)
387,654
favourites (84.8 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3818first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flex Slap Hand
549 R$
HD Admin Panel
190 R$
Laser Gun
99 R$
Rainbow Carpet 🌈
99 R$
Gravity Coil
49 R$
Rainbow Slap
49 R$
Grapple
49 R$
Void Slap
49 R$
Radio
29 R$
Speed Coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,317,509 · 0.00% win
$1000 Earned! · progression306,428 · 0.00% win
First Win! · progression245,586 · 0.00% win
Meet the Owner! · other45,746 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59656214 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 62 % liked13 September 2026 — 63 % liked23 September 2026 — 64 % liked3 October 2026 — 65 % liked13 October 2026 — 65 % liked23 October 2026 — 65 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:3365no change
13 Oct 2026, 02:3165no change
3 Oct 2026, 02:3065+1
23 Sept 2026, 02:2364+1
13 Sept 2026, 02:2363+1
3 Sept 2026, 02:2262+3
24 Aug 2026, 02:2159no change
14 Aug 2026, 02:2159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.