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Fly For Anime! [AFK EARNINGS]

Fly For Anime! [AFK EARNINGS]

A Roblox experience owned by Infinite Realm Games.

SimulatorENAnimeClickerSimulator

Description (written by the developer; not a statement by this register)

🚀 Fly For An Anime 🌸 Train your power, unlock legendary anime fighters, and launch yourself into the sky! 💥 In Fly For An Anime, every click makes you stronger, every upgrade pushes you higher, and every character boosts your journey to insane heights. 🔥 Train & Grow Stronger Increase your power and fly farther than ever before. ⚡ Unlock Anime Characters Collect powerful fighters with unique boosts to multiply your strength. 🏢 Upgrade Your Tower Build higher floors and reach new levels of performance. 💰 Earn & Upgrade Gain coins, unlock new abilities, and become unstoppable. 🌍 Explore & Compete Challenge yourself to beat your best distance and dominate the leaderboard. How far can YOU fly? 🚀 Tags: #Anime #Simulator #Clicker #Flying #Roblox #Upgrade #Tycoon #Adventure #Grinding #Leaderboard #Brainrots #Fly #CatchAnime

Last updated by the developer 27 Apr 2026, 18:29 UTC.

0
playing (measured 21 Aug 2026, 14:01 UTC)
1,264
lifetime visits
60%
liked (3 👍 / 2 👎)
5
favourites (4.0 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
800 R$
VIP
200 R$
Pro Pack
120 R$
Starter Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,022 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.