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[PLY] - Store

[PLY] - Store

A Roblox experience owned by POLY Supply Co..

Social & hangoutENclothing storevirtual fashionsocial hangout

Description (written by the developer; not a statement by this register)

[𝗣𝗿𝗲𝘀𝘀 𝗙𝗼𝗹𝗹𝗼𝘄 𝗳𝗼𝗿 𝗻𝗼𝘁𝗶𝗳𝗶𝗰𝗮𝘁𝗶𝗼𝗻𝘀 𝗮𝗯𝗼𝘂𝘁 𝗰𝗹𝗼𝘁𝗵𝗲𝘀] 🡽 🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Welcome to the POLY Store, featuring large variety of clothing, along with an area for POLY Gold Members with a cafe and complementary Inn. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ 👚 Walk up to a mannequin to try an item on. Click on it to buy the clothing. 👚 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ❤️ Created by prdxninja with the support of friends. ❤️ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ 🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻🔺🔻

Last updated by the developer 2 Jul 2019, 22:56 UTC.

0
playing (measured 2 Sept 2026, 09:48 UTC)
11,509
lifetime visits
61%
liked (14 👍 / 9 👎)
22
favourites (1.9 per 1k visits)
27 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 09:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Sale] TV Ad Space
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shopped @ POLY · welcome703 · 0.00% win
Safety Hazard · other234 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.