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Noob Clicker [UPD 1.1]

Noob Clicker [UPD 1.1]

A Roblox experience owned by RRefine Studio.

Clicker & idleENincrementalclickeridle

Description (written by the developer; not a statement by this register)

💰 Welcome to Noob Clicker! 👊 Click noobs to earn Money at first, very simple. ⚔️ Roll swords to become stronger and unlock better rewards. 🚀 The more you progress, the bigger the game becomes. 🌟 Upgrade your Money, Damage, Luck, Auto Clicker and more. 🧪 Use the Research Lab to boost your progression. 🥓 Unlock the Bacon World and farm Bacons for powerful evolutions. 🌳 Prestige, unlock the Prestige Tree, and push your progress even further. 🌌 Reach Transcendant and unlock permanent powerful upgrades. 📜 Complete Contracts to earn special rewards. 🏆 Climb the leaderboards and become one of the best players. Your goal is simple: Become stronger, earn more, and build the biggest Noob empire possible. 📄 CURRENT UPDATE [1] ===== - Prestige Tree - Transcendant System - Bacon World - Research Lab - Contracts - Sword Inventory - Leaderboards - Gamepass Popup Offers - Settings & Background Customization - Bug Fixes ===== 📢 New updates coming soon! 📄 Credits @frakillgm [Creator]

Last updated by the developer 11 Aug 2026, 07:50 UTC.

5
playing (measured 13 Aug 2026, 05:45 UTC)
59,655
lifetime visits
51%
liked (70 👍 / 68 👎)
410
favourites (6.9 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:454first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Luck
149 R$
2x Money
129 R$
Auto clicker +
99 R$
2x Damage
99 R$
2x Bacon
79 R$
Auto Roll Sword
49 R$
Custom Background
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

505150.515 August 2026 — 50 % liked25 August 2026 — 50 % liked4 September 2026 — 51 % liked14 September 2026 — 50 % liked24 September 2026 — 51 % liked4 October 2026 — 50 % liked14 October 2026 — 50 % liked24 October 2026 — 51 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 21:3651+1
14 Oct 2026, 21:3550no change
4 Oct 2026, 21:3450-1
24 Sept 2026, 21:3451+1
14 Sept 2026, 17:4950-1
4 Sept 2026, 17:4851+1
25 Aug 2026, 16:2250no change
15 Aug 2026, 16:1650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.