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SRG Railways

SRG Railways

A Roblox experience owned by Slate Railroad Group.

SimulatorENtrainssimulationrailway

Description (written by the developer; not a statement by this register)

[Beta] SRG Railways/Slate Rail Group Railways This Railway spans multiple kilometers through different towns and terrain transporting both passengers and freight with multiple varying locomotives, while most are for low speed branch-line operation, while mainline operation and mainline certified engines are available the main focus is the smaller lines connecting everything. Please abide by the train signals to prevent collisions, if you see a red signal wait before it without obstructing the switch tracks you may proceed once it turns green & if a signal is orange you may proceed with caution & blinking yellow signal means the next level crossing lights are active. Max advised driving speed is 30 - 35 Takes place in the same universe as the Slate Narrow Gauge games, just a standard gauge spinoff that's been planned for years!

Last updated by the developer 8 Jun 2026, 18:00 UTC.

8
playing (measured 10 Aug 2026, 20:33 UTC)
138,225
lifetime visits
88%
liked (194 👍 / 27 👎)
950
favourites (6.9 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:339first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome75,320 · 100.0% win
1 Kilometer · progression24,713 · 70.4% win
10 Kilometers · progression2,528 · 8.6% win
Early Access Player · welcome563 · 0.00% win
50 Kilometers · progression122 · 1.0% win
100 Kilometers · progression26 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.515 August 2026 — 89 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3888-1
15 Aug 2026, 08:3889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.