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Vertigo [4000] PRACTICE UPDATE!

Vertigo [4000] PRACTICE UPDATE!

A Roblox experience owned by PossumSkull.

ObbyENtowerparkourdifficulty

Description (written by the developer; not a statement by this register)

Welcome to Vertigo! It's a tower obby that goes very very high up and slowly increases in difficulty, and if you fall, you could lose all of your progress... This game has a saving feature in which when you leave, your position will be saved exactly where you were, so you can take a break and come right back later! [WARNING]: THIS IS A VERY PUNISHING OBBY [UPDATE]: Added: Updated Paths, New highest point (4000 Studs) and Practice Mode! (Gamepass) All Current Milestones: 200 Studs, 500 Studs, 1000 Studs, 1500 Studs, 2000 Studs, 2500 Studs, 3000 Studs, 3500 Studs, 4000 Studs (Further milestones will be added) Please leave a like if you enjoyed! ❤️ Programming: @Cdog616 Building: @Mr_H4rv & @Cdog616 Thumbnails: @Mr_H4rv

Last updated by the developer 8 Aug 2026, 17:23 UTC.

0
playing (measured 4 Sept 2026, 04:20 UTC)
752
lifetime visits
94%
liked (16 👍 / 1 👎)
9
favourites (12.0 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 04:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Practice Mode
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

200 studs · progression132 · 100.0% win
500 studs · progression65 · 0.00% win
1,000 studs · progression41 · 0.00% win
1,500 studs · progression28 · 0.00% win
2,000 studs · progression18 · 0.00% win
2,500 Studs · progression9 · 0.00% win
3,000 Studs · progression8 · 0.00% win
3,500 Studs · progression4 · 0.00% win
4,000 Studs · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

94100975 September 2026 — 100 % liked16 October 2026 — 94 % liked5 September 202616 October 2026
2 measurements spanning 41 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 04:2294-6
5 Sept 2026, 10:33100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.