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[πŸ’…] Escape Katseye Obby!

[πŸ’…] Escape Katseye Obby!

A Roblox experience owned by Da Kool Peeps.

ObbyENkatseyemanonlaser chase

Description (written by the developer; not a statement by this register)

πŸƒβ€β™€οΈ SAVE MANON! ESCAPE THE LASER CHASE! 🌈✨ Can you survive the ultimate obby challenge? In this intense, fast-paced game inspired by KATSEYE, you must race across a crazy rainbow obstacle course while being chased by a powerful laser-eyed enemy! πŸ”₯ Dodge deadly lasers 🌈 Jump across colorful, tricky obby stages πŸ’¨ React fast or get caught! Your mission: πŸ’– Reach the end and SAVE MANON! But that’s not all… 🎁 Make it to the finish line and unlock a FREE GNARLY NECKLACE to show off your victory! Do you have the speed and skill to survive the chase and win? πŸ‘€ Tags(ignore): gnarly, pinky up, katseye, manon, daniela, yoonchae, brainrot, obby, roblox

Last updated by the developer 1 May 2026, 00:59 UTC.

0
playing (measured 17 Oct 2026, 07:30 UTC)
35,793
lifetime visits
27%
liked (40 πŸ‘ / 110 πŸ‘Ž)
272
favourites (7.6 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Oct 2026, 07:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

magic carpet
79 R$
donation
50 R$
invincibility
49 R$
radio
49 R$
grapple hook
39 R$
gravity coil
39 R$
speed coil
39 R$
jumpscare all
19 R$
kill all
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Player Ever! Β· welcome0 Β· 0.00% win
Winner! Β· other0 Β· 0.00% win
Thanks for playing! Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.