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Don't Steal a VIRAL Squishy

Don't Steal a VIRAL Squishy

A Roblox experience owned by Another Game Now.

RoleplayENstealthidlecollection

Don't Steal a VIRAL Squishy is a roleplay experience from 2026 with over 21.8 million lifetime visits. It records 83 playing now, a like rating of 74%, over 1 million favourites.

Description (written by the developer; not a statement by this register)

⚡x2 Speed Event Activated! 👍 7,000 Likes = x3 Money EVENT 🎉 New Update Out ⭐ 40+ New Viral Squishie! How to play? 😴 Sneak and take Squishy when Guards Sleep 🏃‍♂️ Run away when they wake and chase you! ⚡ Stay alive and collect many Squishy Dumplings! 💸 Upgrade your character and get more cash! 🤫 Shhh… Don’t wake the Squishy Dumpling! Your Squishies earn cash OFFLINE! 💤 Like the game and join the group for FREE cash! 👍🎁

Last updated by the developer 14 Sept 2026, 18:47 UTC.

83
playing (measured 14 Sept 2026, 18:50 UTC)
21,880,492
lifetime visits
74%
liked (6,743 👍 / 2,324 👎)
1,109,191
favourites (50.7 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

833,1851,63424 August 202614 September 2026
500 measurements spanning 21 days, net -625. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Sept 2026, 18:5083-49
14 Sept 2026, 17:50132-34
14 Sept 2026, 16:50166-47
14 Sept 2026, 15:50213-96
14 Sept 2026, 14:50309-171
14 Sept 2026, 13:50480-75
14 Sept 2026, 12:50555+46
14 Sept 2026, 11:50509+88
14 Sept 2026, 10:50421+78
14 Sept 2026, 09:50343-15
14 Sept 2026, 08:50358+6
14 Sept 2026, 07:50352-26
14 Sept 2026, 06:50378-75
14 Sept 2026, 05:50453+61
14 Sept 2026, 04:50392+72
14 Sept 2026, 03:50320+42
14 Sept 2026, 02:50278+4
14 Sept 2026, 01:50274-15
14 Sept 2026, 00:50289+32
13 Sept 2026, 23:50257first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome10,876,679 · 100.0% win
Reached 1M Money! · progression6,804,172 · 100.0% win
Reached 100M Money! · progression5,150,777 · 90.4% win
Mythic Squishy Unlocked! · collection3,028,568 · 72.3% win
Secret Squishy Unlocked! · secret2,910,336 · 69.3% win
Radioactive Squishy Unlocked! · collection2,213,661 · 36.3% win
God Squishy Unlocked! · other2,051,139 · 59.6% win
Rainbow Squishy Unlocked! · collection1,750,989 · 45.0% win
Glitch Squishy Unlocked! · other1,544,644 · 30.5% win
Galaxy Squishy Unlocked! · collection1,484,505 · 31.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.513 August 20261 November 2026
580 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 580
Measured (UTC)% likedChange
1 Nov 2026, 17:1874no change
22 Oct 2026, 17:1874no change
12 Oct 2026, 17:1774no change
2 Oct 2026, 17:1674no change
22 Sept 2026, 17:1574no change
14 Sept 2026, 18:5074no change
14 Sept 2026, 17:5074no change
14 Sept 2026, 16:5074no change
14 Sept 2026, 15:5074no change
14 Sept 2026, 14:5074no change
14 Sept 2026, 13:5074no change
14 Sept 2026, 12:5074no change
14 Sept 2026, 11:5074no change
14 Sept 2026, 10:5074no change
14 Sept 2026, 09:5074no change
14 Sept 2026, 08:5074no change
14 Sept 2026, 07:5074no change
14 Sept 2026, 06:5074no change
14 Sept 2026, 05:5074no change
14 Sept 2026, 04:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.