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Don't Steal a VIRAL Squishy

Don't Steal a VIRAL Squishy

A Roblox experience owned by Another Game Now.

RoleplayENstealthidlecollection

Don't Steal a VIRAL Squishy is a roleplay experience created on 2026-04-26. It has 18,216,258 lifetime visits and 782,818 favorites. Currently, 2,934 users are playing. The game holds a 75% like percentage. Players engage in stealth mechanics involving guards and collectible items. Offline earnings and character upgrades are available features within the experience.

Description (written by the developer; not a statement by this register)

⚡x2 Speed Event Activated! 👍 7,000 Likes = x3 Money EVENT 🎉 New Update Out ⭐ 40+ New Viral Squishie! How to play? 😴 Sneak and take Squishy when Guards Sleep 🏃‍♂️ Run away when they wake and chase you! ⚡ Stay alive and collect many Squishy Dumplings! 💸 Upgrade your character and get more cash! 🤫 Shhh… Don’t wake the Squishy Dumpling! Your Squishies earn cash OFFLINE! 💤 Like the game and join the group for FREE cash! 👍🎁

Last updated by the developer 24 Aug 2026, 13:53 UTC.

728
playing (measured 24 Aug 2026, 17:50 UTC)
19,796,472
lifetime visits
75%
liked (6,253 👍 / 2,123 👎)
903,022
favourites (45.6 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7283,3672,047.510 August 202624 August 2026
71 measurements spanning 14 days, net -364. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 332–3,763 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 71
Measured (UTC)PlayersChange
24 Aug 2026, 17:50728-129
24 Aug 2026, 16:50857-291
24 Aug 2026, 15:501,148-638
24 Aug 2026, 14:501,786-462
24 Aug 2026, 13:502,248-192
24 Aug 2026, 12:502,440+224
24 Aug 2026, 11:502,216+122
24 Aug 2026, 10:502,094+301
24 Aug 2026, 09:501,793+145
24 Aug 2026, 08:501,648-48
24 Aug 2026, 07:501,696+7
24 Aug 2026, 06:501,689-4
24 Aug 2026, 05:501,693+124
24 Aug 2026, 04:501,569+175
24 Aug 2026, 03:501,394+128
24 Aug 2026, 02:501,266+36
24 Aug 2026, 01:501,230+29
24 Aug 2026, 00:501,201-20
23 Aug 2026, 23:501,221+44
23 Aug 2026, 22:501,177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome9,437,152 · 100.0% win
Reached 1M Money! · progression5,739,853 · 100.0% win
Reached 100M Money! · progression4,249,269 · 100.0% win
Mythic Squishy Unlocked! · collection2,334,841 · 94.1% win
Secret Squishy Unlocked! · secret2,257,355 · 87.2% win
Radioactive Squishy Unlocked! · collection1,871,154 · 47.2% win
God Squishy Unlocked! · other1,487,123 · 75.6% win
Rainbow Squishy Unlocked! · collection1,274,519 · 63.0% win
Glitch Squishy Unlocked! · other1,260,088 · 38.5% win
Galaxy Squishy Unlocked! · collection1,185,940 · 40.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 202624 August 2026
72 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 72
Measured (UTC)% likedChange
24 Aug 2026, 17:5075no change
24 Aug 2026, 16:5075no change
24 Aug 2026, 15:5075no change
24 Aug 2026, 14:5075no change
24 Aug 2026, 13:5075no change
24 Aug 2026, 12:5075no change
24 Aug 2026, 11:5075no change
24 Aug 2026, 10:5075no change
24 Aug 2026, 09:5075no change
24 Aug 2026, 08:5075no change
24 Aug 2026, 07:5075no change
24 Aug 2026, 06:5075no change
24 Aug 2026, 05:5075no change
24 Aug 2026, 04:5075no change
24 Aug 2026, 03:5075no change
24 Aug 2026, 02:5075no change
24 Aug 2026, 01:5075no change
24 Aug 2026, 00:5075no change
23 Aug 2026, 23:5075no change
23 Aug 2026, 22:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.