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[King]Anime Piece  Simulator

[King]Anime Piece Simulator

A Roblox experience owned by Zoro Legend.

SimulatorENanimeidlepet collection

Description (written by the developer; not a statement by this register)

Welcome to Anime Piece Simulator -Guides go to training Zones to get more Strength Multipliers the more strength u got the more the Strength Multiplies - Facts - login daily to get daily rewards - use auto punch to afk Farm when u need - get gems to get different Anime characters to get more power - invite Friends for Multipliers Be the Strongest 💪 -Guide Use Q to dash if Your in pc -Open Settings to turn of music or anything u want - If u Do want to be fight make sure to disable PvP so that players cannot kill u Bugs may happen like eggs not opening properly Update Log -King Update -2 new powers -new pets/ Gilgamesh pet -New lava fall -new maps -new eggs

Last updated by the developer 9 Aug 2026, 15:51 UTC.

0
playing (measured 18 Aug 2026, 17:51 UTC)
342
lifetime visits
83%
liked (5 👍 / 1 👎)
2
favourites (5.8 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8_Pets_Equipped
300 R$
Triple_Eggs
230 R$
x2_Strength
200 R$
x2_Rebirth
200 R$
x2_Damage
200 R$
5_Pets_Equipped
200 R$
VIP
190 R$
Fast Hatch
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

U Join The Game Congrats · welcome31 · 0.00% win
Meet Owner Badge · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.