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[πŸ”₯NEW ] Button Universe

[πŸ”₯NEW ] Button Universe

A Roblox experience owned by WePlay Games Studio.

SimulatorENclickersimulatorrebirth

Description (written by the developer; not a statement by this register)

πŸ”₯ BUTTON SIMULATOR πŸ”₯ Press buttons, earn power, unlock new worlds, and become the ultimate clicking legend! - πŸ‘‘Use code: "Release" πŸ’₯ Smash buttons to gain Coins πŸš€ Rebirth to multiply your stats 🌎 Explore unique worlds and secret areas 🐾 Collect powerful pets to boost your progress πŸ† Climb the leaderboards and flex your strength 🎁 Daily rewards, upgrades, and hidden surprises! Can you become the strongest button presser in the game? πŸ‘€ πŸ‘ Like & Favorite the game for updates! πŸ”” New content coming soon!

Last updated by the developer 14 May 2026, 01:00 UTC.

0
playing (measured 11 Aug 2026, 02:34 UTC)
583
lifetime visits
55%
liked (6 πŸ‘ / 5 πŸ‘Ž)
24
favourites (41.2 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

5x Luck
249 R$
+5 Pets
199 R$
5x Cash
99 R$
+2 Pets
99 R$
Magic Eggs
79 R$
Double Luck
67 R$
VIP
49 R$
2x Crystals
49 R$
More Inventory
35 R$
2x Cash
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! Β· welcome469 Β· 0.00% win
1M Cash Β· other67 Β· 0.00% win
1000 Button Presses! Β· progression49 Β· 0.00% win
Meet A Dev Β· social11 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.