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EXPLODE Walls For Brainrots!

EXPLODE Walls For Brainrots!

A Roblox experience owned by 519 Studios.

Clicker & idleENclickerincrementalbrainrot

EXPLODE Walls For Brainrots! is a clicker-idle Roblox experience created on 2026-04-27. It has recorded 884,502 lifetime visits and maintains a 92% like percentage. The game currently has 15 players online and 28,872 favorites. The description highlights mechanics involving bomb power, upgrades, and rebirths to earn cash.

Description (written by the developer; not a statement by this register)

EXPLODE through Walls for Brainrots! 💣💥 BOMB through the walls to uncover Brainrots! 💪 UPGRADE your Brainrots for extra Cash! 💸 Increase your BOMB POWER to blow through walls faster! 💥 Rebirth & upgrade your Speed to earn more cash faster! ⚡ 👍 LIKE the game & JOIN the group for a FREE OP BRAINROT 🎁

Last updated by the developer 5 Jul 2026, 19:46 UTC.

15
playing (measured 10 Aug 2026, 14:04 UTC)
884,502
lifetime visits
92%
liked (816 👍 / 72 👎)
35,017
favourites (39.6 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0432first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
799 R$
Double Brainrots
799 R$
VIP+
299 R$
Double Money
199 R$
X5 Pad
149 R$
Hacker Skin
119 R$
VIP
99 R$
Extra Speed
99 R$
Auto-Collect Cash
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:3492no change
13 Oct 2026, 19:3392no change
3 Oct 2026, 19:3292no change
23 Sept 2026, 19:3192no change
13 Sept 2026, 18:3892no change
3 Sept 2026, 18:3692no change
24 Aug 2026, 16:3892no change
14 Aug 2026, 16:3792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.