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+1 Moto Speed Tiles Escape

+1 Moto Speed Tiles Escape

A Roblox experience owned by Slip & Split.

RacingENphysics-based survivalmotorcycle racingASMR elements

Description (written by the developer; not a statement by this register)

🔥 Join the Slip & Split group to unlock a FREE Boosts! 🔥 ⚡ Welcome to +1 Moto Speed Tiles Escape! ⚡ Speed up or fall down! 💥 Rev your engine and race across a collapsing grid of fragile tiles. Every second gives you +1 Speed 🚀 Stay fast, stay alive — stop moving and you plunge into the abyss! 😱 🎮 FEEL THE ADRENALINE: 🏍️ +1 Speed: Get faster with every single tick! 💥 Falling Tiles: Drive like crazy before the floor disappears! ⚙️ Epic Moto Garage: Unlock insane superbikes and huge multipliers! 🏆 Rank #1: Beat your friends and dominate the server! 🎵 ASMR VIBES INCLUDED 🎵 Smooth drifting, satisfying keyboard-click tile cracks, crisp engine roars, and neon visuals for the perfect mix of intense speed & chill vibes ✨ 🔍 Tags: Moto, Bike, Speed, Tiles, Escape, Obby, Falling Plates, Survival, Racing, Multiplayer, Simulator, Keyboard, ASMR, Parkour, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun

Last updated by the developer 22 Jul 2026, 09:41 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
141,509
lifetime visits
91%
liked (1,013 👍 / 95 👎)
7,290
favourites (51.5 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

S · other98,403 · 100.0% win
E · other98,400 · 100.0% win
I · other98,398 · 100.0% win
L · other98,396 · 100.0% win
T · other98,391 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.515 August 2026 — 92 % liked25 August 2026 — 92 % liked14 September 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 91 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:2291-1
14 Oct 2026, 12:2192no change
14 Sept 2026, 09:3392no change
25 Aug 2026, 08:0292no change
15 Aug 2026, 08:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.