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Tire Fling For Brainrots

Tire Fling For Brainrots

A Roblox experience owned by Game Pulse.

SimulatorENBrainrot MemesLaunch MechanicOffline Earnings

Tire Fling For Brainrots is a simulator experience created on 2026-04-27. It currently has 23 players and 5,635,466 lifetime visits. The game holds 289,665 favorites and maintains a 99% like percentage. Players engage in launching tires, upgrading engines, and collecting Brainrots to earn cash. Offline earnings and rebirth mechanics are included in the gameplay loop.

Description (written by the developer; not a statement by this register)

Welcome to Tire Fling for Brainrots! UPDATES EVERY SATURDAY! 🛞 Launch yourself in a tire to reach higher stages! 🚀 Upgrade your engine and speed to fly even further! 🧠 Unlock better Brainrots the higher you go! 💸 Collect Brainrots to earn Cash! 💤 Your Brainrots earn Cash offline! 🔥 Rebirth to multiply your progress and go even higher! PREMIUM PLAYERS GET +10% Cash Tags: Brainrot, Brainrot Memes, Memes, Funny, Chaos, Speed, Fast, Launch, Simulator, Tycoon, Rebirth, Upgrades, Friends, Fun, Colorful

Last updated by the developer 19 Jun 2026, 20:26 UTC.

23
playing (measured 10 Aug 2026, 15:00 UTC)
5,635,466
lifetime visits
99%
liked (33,745 👍 / 399 👎)
294,948
favourites (52.3 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
795 R$
x2Cash
395 R$
X2Luck
195 R$
Starter Pack
95 R$
Speed Boost
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,381,056 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9914 August 2026 — 99 % liked24 August 2026 — 99 % liked3 September 2026 — 99 % liked13 September 2026 — 99 % liked23 September 2026 — 99 % liked3 October 2026 — 99 % liked13 October 2026 — 99 % liked23 October 2026 — 99 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:4999no change
13 Oct 2026, 00:4899no change
3 Oct 2026, 00:4799no change
23 Sept 2026, 00:4699no change
13 Sept 2026, 00:4599no change
3 Sept 2026, 00:3899no change
24 Aug 2026, 00:3899no change
14 Aug 2026, 00:3799first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.