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Restaurant Tycoon 5

Restaurant Tycoon 5

A Roblox experience owned by YOUTH [GAMES].

TycoonENrestaurant managementtycoonsocial roleplay

Description (written by the developer; not a statement by this register)

🍔 Welcome to Restaurant Tycoon 5 🍔 ✨ Build and run your very own restaurant, serve tons of customers, and keep every order flowing! Earn cash the honest way… or sneak around and steal from others. But stay alert protect your restaurant from thieves using your trusty bat! ✨ 📜 Rise up the leaderboards and prove you're the ultimate restaurant owner 🔥 ❓ Experiencing lag? Try playing in a private server 🏆 Join our Roblox group for special boosts and rewards! 🏆 https://www.roblox.com/share/g/998053730 👍 Don’t forget to like the game to support future updates! 👍 Tags: burger, sandwich, restaurant, cafe, roleplay, food, simulation, tycoon, pizza, sushi, hotel, social hangout, factory, worker, world, popular, restaurant tycoon

Last updated by the developer 8 May 2026, 11:44 UTC.

0
playing (measured 11 Aug 2026, 12:46 UTC)
56,182
lifetime visits
81%
liked (198 👍 / 47 👎)
5,619
favourites (100.0 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🖐️WELCOME🖐️ · welcome40,536 · 100.0% win
💲10 SALES💲 · other14,033 · 66.7% win
💲100 SALES💲 · other3,355 · 0.00% win
💯SERVER RUSH💯 · other1,930 · 0.00% win
💲500 SALES💲 · other581 · 0.00% win
💲1000 SALES💲 · other234 · 0.00% win
☘️REBIRTH☘️ · progression42 · 0.00% win
😁DONOR😁 · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:1981no change
15 Aug 2026, 16:4581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.