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Soul & Rhythm

Soul & Rhythm

A Roblox experience owned by L444H.

Last updated by the developer 23 Jul 2026, 20:02 UTC.

0
playing (measured 12 Aug 2026, 14:01 UTC)
1,451
lifetime visits
86%
liked (18 👍 / 3 👎)
8
favourites (5.5 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FENIX
1,000 R$
Scythe Tool
1,000 R$
Spears Tool
700 R$
Lollipop Tool
150 R$
Gamepass X5 MINUTOS
150 R$
VIP Comandos
100 R$
GAMEPASS X2 MINUTOS
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

84868519 August 2026 — 84 % liked28 October 2026 — 86 % liked19 August 202628 October 2026
2 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 19:1986+2
19 Aug 2026, 08:0484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.