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+1 Jump Grow Tower

+1 Jump Grow Tower

A Roblox experience owned by LaunchSuccess Games.

SimulatorENtower climbingrebirth mechanicmulti-jump

Description (written by the developer; not a statement by this register)

How to play: 🦵 Jump to increase your height! 🧬 Rebirth to unlock Multi-Jumps! 🗼 Climb higher for better rewards & abilities! 🥇 Reach the top of the tower! Tags: obby, fun, simulator, platform

Last updated by the developer 11 Jun 2026, 12:24 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
346,649
lifetime visits
69%
liked (58 👍 / 26 👎)
15,832
favourites (45.7 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cups 2x
40 R$
Coins x2
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Stage 1! · progression233,509 · 100.0% win
Completed Stage 2! · progression179,659 · 100.0% win
Completed Stage 3! · progression32,015 · 42.9% win
Completed Stage 4! · progression21,285 · 25.0% win
Completed Stage 5! · progression2,818 · 0.00% win
Completed Stage 6! · progression1,748 · 7.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.515 August 2026 — 68 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:1569+1
15 Aug 2026, 00:0268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.