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Perpetual Towers of Hell (W.I.P)

Perpetual Towers of Hell (W.I.P)

A Roblox experience owned by Perpetuality Productions.

ObbyENobstacle coursetower climbingwork in progress

Description (written by the developer; not a statement by this register)

This game is heavily inspired by Eternal Towers of Hell - https://www.roblox.com/games/8562822414/Eternal-Towers-of-Hell

Last updated by the developer 31 Aug 2026, 03:01 UTC.

0
playing (measured 31 Aug 2026, 15:23 UTC)
698
lifetime visits
100%
liked (8 👍 / 0 👎)
5
favourites (7.2 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tower of Beginners Journey · welcome8 · 0.00% win
Citadel of Beginners End · progression8 · 0.00% win
Generational Restraints Into Echoing Freedom · progression8 · 0.00% win
Tower of Forging · progression8 · 0.00% win
Tower of Endless Disorientation · progression7 · 0.00% win
Tower of Overcoming Stress · progression6 · 0.00% win
Citadel of Extremely Unbalanced · progression6 · 0.00% win
Tower of The Looping Rooms · other5 · 0.00% win
Tower of Still Life · progression5 · 0.00% win
Steeple of Endurance · progression4 · 0.00% win
LALALALA · progression3 · 0.00% win
Tower of Punishing Punishment · progression3 · 0.00% win
Edifice of It Never Ends · other3 · 0.00% win
Tower of Brutal Finality · other2 · 0.00% win
Tower of Dot Dot Dot · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked20 September 2026 — 100 % liked31 August 202620 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 15:31100no change
31 Aug 2026, 15:30100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.