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Digital Doom 🎪 [RELEASE]

Digital Doom 🎪 [RELEASE]

A Roblox experience owned by zero's circus.

HorrorENhorrorasymmetrical multiplayercircus theme

Digital Doom 🎪 [RELEASE] is a horror experience created on 2026-04-27. The game has recorded 1,878,270 lifetime visits and currently has 2,302 players. It holds 20,602 favorites and maintains a 92% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to your digital purgatory... 🎪 「 ✦ INTRODUCTION✦ 」 Digital Doom is an eccentric asymmetrical horror game where you and 7 other cast members go against the evil rogue AIs of the circus! Don't worry as there is PLENTY of fun to go around... 「 ✦ INFO✦ 」 If you manage to find any bugs, drop them in our server before the AI patches YOU out. Join our community to help shape the game and for a delicious angel food cake! 😋 This is an unofficial fan-made project.

Last updated by the developer 24 Aug 2026, 12:26 UTC.

1,461
playing (measured 25 Aug 2026, 23:50 UTC)
3,400,531
lifetime visits
92%
liked (36,240 👍 / 3,336 👎)
35,698
favourites (10.5 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

58211,2865,9341,46110 August 202625 August 2026
101 measurements spanning 15 days, net -475. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 101
Measured (UTC)PlayersChange
25 Aug 2026, 23:501,461-39
25 Aug 2026, 22:501,500+45
25 Aug 2026, 21:501,455+84
25 Aug 2026, 20:501,371+169
25 Aug 2026, 19:501,202-34
25 Aug 2026, 18:501,236+87
25 Aug 2026, 17:501,149-78
25 Aug 2026, 16:501,227+8
25 Aug 2026, 15:501,219+28
25 Aug 2026, 14:501,191+158
25 Aug 2026, 13:501,033-1
25 Aug 2026, 12:501,034+52
25 Aug 2026, 11:50982+139
25 Aug 2026, 10:50843+39
25 Aug 2026, 09:50804+84
25 Aug 2026, 08:50720+16
25 Aug 2026, 07:50704+122
25 Aug 2026, 06:50582-46
25 Aug 2026, 05:50628-123
25 Aug 2026, 04:50751first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trinket Slot 3
240 R$
Skip Spin!
179 R$
Trinket Slot 2
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Circus · welcome1,187,956 · 67.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 202625 August 2026
102 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 102
Measured (UTC)% likedChange
25 Aug 2026, 23:5092no change
25 Aug 2026, 22:5092no change
25 Aug 2026, 21:5092no change
25 Aug 2026, 20:5092no change
25 Aug 2026, 19:5092no change
25 Aug 2026, 18:5092no change
25 Aug 2026, 17:5092no change
25 Aug 2026, 16:5092no change
25 Aug 2026, 15:5092no change
25 Aug 2026, 14:5092no change
25 Aug 2026, 13:5092no change
25 Aug 2026, 12:5092no change
25 Aug 2026, 11:5092no change
25 Aug 2026, 10:5092no change
25 Aug 2026, 09:5092no change
25 Aug 2026, 08:5092no change
25 Aug 2026, 07:5092no change
25 Aug 2026, 06:5092no change
25 Aug 2026, 05:5092no change
25 Aug 2026, 04:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.