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[NEW!]Slap Lava Tower!

[NEW!]Slap Lava Tower!

A Roblox experience owned by Bits to Billion Studio.

ObbyENtrollobstacle courselava survival

Description (written by the developer; not a statement by this register)

🔥 Troll Lava Tower 🔥 Can you survive the climb… or will the lava get you first? In Troll Lava Tower, you choose your fate: 🌊 Play with rising lava for a real challenge 🧱 Or go normal mode and take it chill 🏃 Race to the top before it’s too late 💰 Earn coins by completing towers 🛒 Buy fun gears and tools 😈 Troll other players and create chaos Every round is different. Every climb gets harder. And every mistake could cost you everything... Do you have what it takes to reach the top? Or will you fall… and get trolled? BUG FIXES WERE ISSUED! Shut down = Update

Last updated by the developer 4 Aug 2026, 23:02 UTC.

0
playing (measured 10 Aug 2026, 20:35 UTC)
35,240
lifetime visits
95%
liked (173 👍 / 10 👎)
3,817
favourites (108.3 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galactic Glove
349 R$
HD Admin
299 R$
Troll Admin
299 R$
Rainbow Glove
249 R$
Giant Glove
199 R$
Flying Carpet!
149 R$
Flying Cloud
149 R$
Red Laser Gun
99 R$
Grappler Hook
99 R$
Laser Gun
99 R$
Invisibility Cape
49 R$
Speed Coil
19 R$
Fusion Coil
19 R$
Gravity Coil
19 R$
Rainbow Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome26,582 · 100.0% win
Obby Win! · progression4,822 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9516 August 2026 — 95 % liked25 October 2026 — 95 % liked16 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:4895no change
16 Aug 2026, 02:3495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.