Obsessions and Compulsions
A Roblox experience owned by Curly Fri Games.
SimulatorENeducationalmental health awarenesssimulation
Description (written by the developer; not a statement by this register)
This is a game to raise awareness and break stereotypes about OCD (Obsessive-Compulsive Disorder). To learn more of the specific details of this disorder, you can click the info button on the main menu in-game. You will perform tasks around 2 different locations with and without OCD. Shoutout to my health teacher for assigning this project! The locations are a house and a school (your character will NOT have OCD for these levels). After that, you will revisit each of those locations WITH the experience of OCD. All scripting, UI, and UX - @Curly_Fri52 House Model - @camcool12354 School Model - @DoNaTeiAmNoOb Unsettled Music - @MiniToon (i think)
Last updated by the developer 14 May 2026, 04:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Aug 2026, 15:02 | 92 | +1 |
| 20 Aug 2026, 12:06 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.