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Obsessions and Compulsions

Obsessions and Compulsions

A Roblox experience owned by Curly Fri Games.

SimulatorENeducationalmental health awarenesssimulation

Description (written by the developer; not a statement by this register)

This is a game to raise awareness and break stereotypes about OCD (Obsessive-Compulsive Disorder). To learn more of the specific details of this disorder, you can click the info button on the main menu in-game. You will perform tasks around 2 different locations with and without OCD. Shoutout to my health teacher for assigning this project! The locations are a house and a school (your character will NOT have OCD for these levels). After that, you will revisit each of those locations WITH the experience of OCD. All scripting, UI, and UX - @Curly_Fri52 House Model - @camcool12354 School Model - @DoNaTeiAmNoOb Unsettled Music - @MiniToon (i think)

Last updated by the developer 14 May 2026, 04:58 UTC.

0
playing (measured 11 Aug 2026, 00:04 UTC)
704
lifetime visits
92%
liked (34 👍 / 3 👎)
30
favourites (42.6 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for playing! · welcome143 · 0.00% win
Collect 18 Pika Sticks · collection13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.520 August 2026 — 91 % liked30 August 2026 — 92 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 15:0292+1
20 Aug 2026, 12:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.