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[🎮] DITCH SCHOOL TO GET RICH!! Adventure Obby

[🎮] DITCH SCHOOL TO GET RICH!! Adventure Obby

A Roblox experience owned by Shoveling Runners.

ObbyENschoolobbyadventure

[🎮] DITCH SCHOOL TO GET RICH!! Adventure Obby is an obby experience created on 2026-04-28. The game has accumulated 862,776 lifetime visits and 4,553 favorites. Currently, 75 users are playing. The experience holds a 74% like percentage. It features 35 levels within the adventure obby genre.

Description (written by the developer; not a statement by this register)

Want to stay up to date on all of Shoveling Runners' projects? Join the group! Greg and his best friend need your help! They've made a bunch of ROBLOX Obbies in the school computer lab, but in order to test them you need to ditch class! Travel through 35 fun and unique levels as a whole bunch of whatever happens, while you try to make a fortune creating ROBLOX games! Made possible by the ApertureCam plugin!

Last updated by the developer 18 Jul 2026, 00:01 UTC.

75
playing (measured 10 Aug 2026, 19:51 UTC)
862,776
lifetime visits
74%
liked (743 👍 / 260 👎)
5,236
favourites (6.1 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:51219first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Light Side · other229,188 · 76.9% win
The Dark Side · other184,731 · 57.7% win
Help Him Eat · other110,057 · 31.5% win
Zoo Wee Mama!!! · other105,662 · 25.3% win
Help Him Get Not Eat · other74,286 · 20.2% win
True Ending · progression7,995 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0574no change
14 Aug 2026, 18:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.