CITY: AFTER DARK
A Roblox experience owned by XACKER TEAM.
RoleplayENopen worldlife simulationsurvival events
Description (written by the developer; not a statement by this register)
CITY: AFTER DARK 🌆 **Welcome to the city where anything can happen.** Live your own story in a huge open world. Work, earn money, buy cars, own a house, make friends, and build your dream life. But when the sun goes down… **everything changes.** 🌙 ☄️ Meteor showers 🌪️ Tornadoes 🌑 City-wide blackouts 🚨 Bank robberies 🛸 UFO sightings 🌊 Floods 🧟 Night events 🚔 Police lockdowns Every server can become a completely different story. **LIVE. WORK. SURVIVE.** 👥 Play with your friends 🏠 Build your life 💰 Become rich 🚗 Explore the city ⚠️ Survive the unexpected **One city. Endless possibilities. What will you do after dark?**
Last updated by the developer 22 Aug 2026, 10:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 16:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 11 Sept 2026, 16:02 | 73 | +2 |
| 22 Aug 2026, 16:01 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.