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CITY: AFTER DARK

CITY: AFTER DARK

A Roblox experience owned by XACKER TEAM.

RoleplayENopen worldlife simulationsurvival events

Description (written by the developer; not a statement by this register)

CITY: AFTER DARK 🌆 **Welcome to the city where anything can happen.** Live your own story in a huge open world. Work, earn money, buy cars, own a house, make friends, and build your dream life. But when the sun goes down… **everything changes.** 🌙 ☄️ Meteor showers 🌪️ Tornadoes 🌑 City-wide blackouts 🚨 Bank robberies 🛸 UFO sightings 🌊 Floods 🧟 Night events 🚔 Police lockdowns Every server can become a completely different story. **LIVE. WORK. SURVIVE.** 👥 Play with your friends 🏠 Build your life 💰 Become rich 🚗 Explore the city ⚠️ Survive the unexpected **One city. Endless possibilities. What will you do after dark?**

Last updated by the developer 22 Aug 2026, 10:57 UTC.

0
playing (measured 22 Aug 2026, 16:00 UTC)
11,832
lifetime visits
73%
liked (11 👍 / 4 👎)
16
favourites (1.4 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hush kelibisz ! · progression15 · 0.00% win
Raxmat VIP sotib olganingiz uchun · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737222 August 2026 — 71 % liked11 September 2026 — 73 % liked22 August 202611 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 16:0273+2
22 Aug 2026, 16:0171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.