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[UPD☀️] Surf For Knives

[UPD☀️] Surf For Knives

A Roblox experience owned by HyFied Studios.

ObbyENsurfingcollectionsummer event

Description (written by the developer; not a statement by this register)

Welcome to Surf for Knives! 🌊 SUMMER SPLASH EVENT -23 New Summer Exclusive Knives -3 New Summer Cases -New Special Currency Surf into 7 Themed Zones and Collect Cases! Don’t get hit by the Waves!🌊 Open cases to collect 100+ Knives, then bring them back to your Base to earn Money💰 Upgrade your Plot! Unlock Secret Knife Variants! 👀 Upgrade your speed and surfboard to go even Faster! 🏄‍♂️⚡ Collect them All! Can you find the rarest Knives? 👑

Last updated by the developer 28 Jul 2026, 19:07 UTC.

0
playing (measured 12 Aug 2026, 05:00 UTC)
146,710
lifetime visits
84%
liked (426 👍 / 80 👎)
3,255
favourites (22.2 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock all Worlds!
399 R$
VIP
149 R$
x2 Money
99 R$
Auto Collect
79 R$
Chaos Green Aura
25 R$
Chaos Pink Aura
25 R$
Chaos Mythic Aura
25 R$
Ghost Flame Aura
15 R$
Dark Flame Aura
15 R$
Light Flame Aura
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome112,635 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked15 August 202614 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 09:1584no change
4 Sept 2026, 09:0784no change
15 Aug 2026, 07:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.