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Guess the Real Anime 🌸

Guess the Real Anime 🌸

A Roblox experience owned by SakuraHoshi.

PuzzleENanime quizcharacter recognitionspot the difference

Guess the Real Anime 🌸 is a puzzle experience created on 2026-04-28. It currently has 29 concurrent players, 1,120,886 lifetime visits, and 3,036 favorites. The game holds a 67% like percentage. Players identify authentic anime characters from pairs featuring subtle visual discrepancies.

Description (written by the developer; not a statement by this register)

🌸 Welcome to Guess the Real Anime 🌸 — a fast Anime Quiz, Guess the Anime Character Quiz, and spot the difference game for anime fans! 🧠 Each stage shows 2 anime character walls. One character is real, and the other has something wrong: hair color, outfit, face detail, accessory, or another fake clue. Choose the real anime character to pass. Pick the fake wall and lose! 🔥 Test your anime knowledge, memory, eyes, and reaction time. Beat every quiz, survive every round, and prove you are a real anime expert. Play solo or race friends to see who can guess faster! 🏆 More stages, characters, badges, rewards, updates, and new anime quizzes coming soon. Like, favorite, follow, and come back for new levels! 🏷️ Tags: Anime, Anime Quiz, Anime Guess, Guess Anime, Guess the Anime, Guess the Anime Character Quiz, Real Anime, Anime Characters, Jujutsu Kaisen, JJK, JoJo, SBR, One Piece, My Hero Academia, Dragon Ball, Naruto, Blue Lock, Demon Slayer, Bleach, Attack on Titan, Chainsaw Man

Last updated by the developer 6 Aug 2026, 15:04 UTC.

29
playing (measured 10 Aug 2026, 20:47 UTC)
1,120,886
lifetime visits
66%
liked (291 👍 / 149 👎)
3,268
favourites (2.9 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:4732first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet ⭐
199 R$
Gravity Coil ⭐
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 25 ⭐ · progression692,079 · 100.0% win
Stage 50 ⭐ · progression533,711 · 100.0% win
Stage 75 ⭐ · progression477,365 · 100.0% win
Stage 100 ⭐ · progression437,210 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.514 August 2026 — 67 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5266-1
14 Aug 2026, 14:5167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.