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[FPS] One Pop

[FPS] One Pop

A Roblox experience owned by LSS25.

ShooterENpistol combatcompetitive shooterranked play

Description (written by the developer; not a statement by this register)

Welcome to the ultimate pistol showdown! Slide into battle, and prove you've got the fastest trigger finger on Roblox. One tap is all it takes. Controls: 🖱️ PC: Click — Shoot | Right Click — ADS | C — Slide | G — Grenade |E — Interact 📱 Phone: Tap — Shoot | ADS Button — Aim | Slide Button — Slide | Grenade Button - Grenade 🎮 Controller: RT — Shoot | LT — ADS | B — Slide | Y — Interact | LB — Grenade Open crates, complete daily tasks, earn rewards, and dominate the leaderboards!

Last updated by the developer 2 Jul 2026, 12:00 UTC.

1
playing (measured 11 Aug 2026, 23:05 UTC)
139,562
lifetime visits
64%
liked (87 👍 / 49 👎)
408
favourites (2.9 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Cash
199 R$
2x XP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome110,428 · 100.0% win
Played 5 Minutes · other49,754 · 100.0% win
Played 10 Minutes · other33,244 · 58.1% win
Played 15 Minutes · other22,341 · 37.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64686615 August 2026 — 68 % liked25 August 2026 — 67 % liked4 September 2026 — 68 % liked14 September 2026 — 67 % liked24 September 2026 — 65 % liked4 October 2026 — 65 % liked14 October 2026 — 64 % liked24 October 2026 — 64 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3464no change
14 Oct 2026, 12:3264-1
4 Oct 2026, 12:3165no change
24 Sept 2026, 12:3065-2
14 Sept 2026, 09:3767-1
4 Sept 2026, 09:3568+1
25 Aug 2026, 08:0867-1
15 Aug 2026, 08:0868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.