Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Turkish Soldier Game

Turkish Soldier Game

A Roblox experience owned by | TSA | Turkish Soldier Army.

RoleplayENMilitary RoleplayTurkish ArmyRank Progression

Description (written by the developer; not a statement by this register)

🛡️ TSA | Turkish Soldier Army 🛡️ 🇹🇷 Welcome to TSA! Join an exciting Turkish-themed military roleplay experience. Attend training sessions, complete activities, earn promotions, and build your career through teamwork, discipline, and leadership. 📋 Branches 🟢 Special Operations 🔵 Gendarmerie 🔷 Air Force 🟤 Land Forces 🪖 Military Staff 📢 Recruiter ⭐ Features 📚 Training System 🎖️ Rank Progression 🤝 Teamwork 🏕️ Military Roleplay 📱 Mobile Friendly ⚡ Optimized Performance 🔄 Frequent Updates 🛠️ TSA Development Team Tags: Roleplay, Military, Training, Teamwork, Adventure, Simulation, Career, Progression, Turkish, English, Community, Roblox, Tycoon

Last updated by the developer 18 Aug 2026, 08:58 UTC.

2
playing (measured 18 Aug 2026, 09:46 UTC)
4,489
lifetime visits
91%
liked (75 👍 / 7 👎)
50
favourites (11.1 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 09:462first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TSA YK
1,200 R$
General Gamepass
800 R$
VIP
400 R$
AWP
300 R$
ÖKK Gamepass
120 R$
HKK Gamepass
120 R$
JGK Gamepass
120 R$
KK Gamepass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Army! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

91959318 August 2026 — 95 % liked28 August 2026 — 91 % liked7 September 2026 — 91 % liked27 September 2026 — 91 % liked7 October 2026 — 91 % liked17 October 2026 — 91 % liked18 August 202617 October 2026
6 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 09:4991no change
7 Oct 2026, 09:4891no change
27 Sept 2026, 09:4891no change
7 Sept 2026, 09:4691no change
28 Aug 2026, 09:4691-4
18 Aug 2026, 09:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.