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[230] Basic Obby

[230] Basic Obby

A Roblox experience owned by Happy Obbying.

ObbyENbiome progressionobstacle coursestages

[230] Basic Obby is an obby experience created on 2026-04-28. It features 230 stages across different biomes. The game has 1,372,274 lifetime visits, 2,402 favorites, and a 71% like percentage. Currently, 84 users are playing.

Description (written by the developer; not a statement by this register)

This is Basic Obby which progresses through different biomes. Make sure to like and favourite! Inspired by A Simple Obby Saga Total Stages: 230/400

Last updated by the developer 16 Jul 2026, 02:04 UTC.

84
playing (measured 10 Aug 2026, 14:02 UTC)
1,372,274
lifetime visits
72%
liked (1,234 👍 / 488 👎)
4,064
favourites (3.0 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0267first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
19 R$
Fusion Coil
12 R$
Speed Coil
3 R$
Gravity Coil
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,169,568 · 100.0% win
Stage 25 · progression598,649 · 99.5% win
Stage 50 · progression466,666 · 77.2% win
Stage 75 · progression178,007 · 28.5% win
Stage 100 · progression86,638 · 13.5% win
Stage 12569,762 · 11.1% win
Stage 150 · progression63,422 · 9.9% win
Stage 175 · progression54,977 · 9.4% win
Stage 200 · progression49,981 · 8.8% win
Stage 225 · progression37,674 · 8.2% win
Stage 300 · progression0 · 0.00% win
Stage 275 · progression0 · 0.00% win
Stage 250 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:4572no change
13 Oct 2026, 15:3872no change
3 Oct 2026, 15:3772no change
23 Sept 2026, 15:3672no change
13 Sept 2026, 15:1872+1
3 Sept 2026, 15:1671no change
24 Aug 2026, 13:2071no change
14 Aug 2026, 13:1971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.