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Squishy Dumpling Duel

Squishy Dumpling Duel

A Roblox experience owned by CrashSmash.

MinigamesEN1v1minigameglitter dumpling

Squishy Dumpling Duel is a minigame created on 2026-04-29. It currently has 176 players online. The experience has accumulated 42,913,667 lifetime visits. It holds 2,347,748 favorites and maintains an 80% like percentage. The game features 1v1 gameplay mechanics within a single glitter dumpling search premise.

Description (written by the developer; not a statement by this register)

✨ Welcome to Squishy Dumpling Duel! 🥟 ⚔️ 1v1 your opponent 9 boxes, 1 glitter dumpling. Find it first to win! ⚡ Pick fast, pick smart! 🏆 Become the Glitter Champion! 🎁 Free Reward every 50 likes! 👍 Like the game and ⭐ Join the Group for updates!

Last updated by the developer 10 Jul 2026, 16:05 UTC.

85
playing (measured 21 Aug 2026, 20:54 UTC)
43,079,905
lifetime visits
80%
liked (10,219 👍 / 2,622 👎)
2,362,079
favourites (54.8 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85178131.510 August 2026 — 178 players21 August 2026 — 85 players10 August 202621 August 2026
2 measurements spanning 11 days, net -93. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5485-93
10 Aug 2026, 14:03178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Spin
149 R$
VIP
149 R$
x2 Streak
129 R$
x2 Cash
99 R$
x2 Wins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome26,672,692 · 100.0% win
First Win · progression19,568,435 · 100.0% win
You lost! · other19,370,409 · 100.0% win
Pixel Perfect · other10,122,066 · 66.6% win
5 Wins · progression5,663,928 · 43.7% win
10 Wins · progression1,868,954 · 16.5% win
Last Box Standing · progression1,349,928 · 9.0% win
5 Streak · other1,285,436 · 8.3% win
Streak 10 · progression36,952 · 0.30% win
50 Wins · progression19,586 · 0.40% win
Streak 25 · progression345 · 0.00% win
250 Wins · progression86 · 0.00% win
1000 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked23 August 2026 — 80 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:3480no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.