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Squishy Dumpling Duel

Squishy Dumpling Duel

A Roblox experience owned by CrashSmash.

MinigamesEN1v1minigameglitter dumpling

Squishy Dumpling Duel is a minigame created on 2026-04-29. It currently has 176 players online. The experience has accumulated 42,913,667 lifetime visits. It holds 2,347,748 favorites and maintains an 80% like percentage. The game features 1v1 gameplay mechanics within a single glitter dumpling search premise.

Description (written by the developer; not a statement by this register)

✨ Welcome to Squishy Dumpling Duel! 🥟 ⚔️ 1v1 your opponent 9 boxes, 1 glitter dumpling. Find it first to win! ⚡ Pick fast, pick smart! 🏆 Become the Glitter Champion! 🎁 Free Reward every 50 likes! 👍 Like the game and ⭐ Join the Group for updates!

Last updated by the developer 10 Jul 2026, 16:05 UTC.

85
playing (measured 21 Aug 2026, 20:54 UTC)
43,079,905
lifetime visits
79%
liked (10,375 👍 / 2,689 👎)
2,412,829
favourites (56.0 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85178131.510 August 2026 — 178 players21 August 2026 — 85 players10 August 202621 August 2026
2 measurements spanning 11 days, net -93. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5485-93
10 Aug 2026, 14:03178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Spin
149 R$
VIP
149 R$
x2 Streak
129 R$
x2 Cash
99 R$
x2 Wins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome27,197,401 · 100.0% win
First Win · progression19,931,608 · 100.0% win
You lost! · other19,715,933 · 100.0% win
Pixel Perfect · other10,310,527 · 57.2% win
5 Wins · progression5,785,654 · 37.9% win
10 Wins · progression1,919,640 · 15.5% win
Last Box Standing · progression1,375,338 · 7.8% win
5 Streak · other1,310,625 · 7.3% win
Streak 10 · progression37,801 · 0.30% win
50 Wins · progression21,300 · 0.90% win
Streak 25 · progression352 · 0.00% win
250 Wins · progression96 · 0.00% win
1000 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.521 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked21 August 20261 November 2026
9 measurements spanning 72 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0079no change
22 Oct 2026, 14:5379no change
12 Oct 2026, 14:5179no change
2 Oct 2026, 14:5079-1
22 Sept 2026, 14:4880no change
12 Sept 2026, 14:4780no change
2 Sept 2026, 14:3880no change
23 Aug 2026, 14:3480no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.